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How easily the facade shatters in the face of change.

A short game made for Trials of MZ, this game was crafted in a week.
The premise is that it is a short snippet of a bigger adventure. You take control of Reid, a young man on the way to defeat a 'great evil', and uncover its secrets along the way. Alongside him are Aribert, a sorcerer of latent ability, and Xavier, a young noble whose family are the guardians of the great evil's whereabouts.

This is not a game setting out to break the mold or innovate -- rather, it's a game made for an RTP event, and instead seeks to do an RTP game well, with the small modifications available to everyone. It adheres to what the RTP intends, while also attempting to be fun and interesting to play.



Features:
  • 20 minutes of gameplay

  • VN-style cutscenes

  • Fully RTP (besides UI elements)

  • Skill Tree system

  • the end of my will to live

Latest Blog

QoL Update Released!

After taking a little longer than intended for that last bit of polish, Fragment's QoL and final update has arrived. No dialogue or story beats have changed, but there's now NPC dialogue and the few errors present in the original script have been removed.

The game has also been rebalanced. Among these changes are harder and more strategic-aimed fights, a slight chance of failure applied to Reid's counter, new Interruptable casts, and dynamic enemy spawns. The game still leans into the easier-than-hard category due to the possible abilities you can bring, but get significantly harder if you leave the skill tree alone (which I obviously don't want, but hey if you beat it without let me know?)

There's a few other changes, most of which are listed in the previous blog. If you enjoyed the strict RTP version of Fragment, please give this one a go as a more complete and fluid experience.

If reviewing the game, please specify if its for the MZ Trial Event or for the finalised QoL version.
  • Completed
  • Puddor
  • RPG Maker MZ
  • Adventure
  • 09/27/2020 05:03 PM
  • 05/03/2021 07:57 PM
  • 09/28/2020
  • 16367
  • 11
  • 301

Posts

Pages: 1
A very appealing show test. I'm looking forward a continuation of this project
or other project you might wish develop in RPGM MZ! Definetely subscribed !
I find it sad that aribert is facedown in the dirt for most of the game. So it ends up being a turtle fest where you sit there as the enemies work on whittling down their own health bars. Which were all absurdly long.

Also I didnt run into a single random encounter the entire game. And that skill tree is pretty fancy, but I only got to learn crush before the game ended (although its very strong.) If this becomes a full length game though it would be interesting to see how good these skill trees can actually get.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=bicfarmer
I find it sad that aribert is facedown in the dirt for most of the game. So it ends up being a turtle fest where you sit there as the enemies work on whittling down their own health bars. Which were all absurdly long.

Also I didnt run into a single random encounter the entire game. And that skill tree is pretty fancy, but I only got to learn crush before the game ended (although its very strong.) If this becomes a full length game though it would be interesting to see how good these skill trees can actually get.

Not getting any random encounters may be a glitch. If I may ask, did you use mouse/point and click controls through the whole thing? There's basically an auto event that's meant to initiate combat, but it may not work with mouse click...I will have a look.

If you're not getting random encounters it would mean you're not getting any extra skills...which, the game is beatable without, obviously, but it's going to be a pain in the ass compared to actually having things to use. Skills like Aribert's Holy Arrow and Perseids dramatically cut down encounter length.

Basically the game is balanced assuming you're using the skill tree....which you can't if you're not getting encounters. I'll take a look and see if I can remedy the issue.

Edit: Found the bug, I think. I'm gonna brute force it, but it should remove any no encounters issues. I'm also gonna drop boss enemy HP by a fraction. Enemies like the Ent have a chance to be inflicted with Bleed, and combined with the rest of the skills available, makes it a pretty simple fight.
Yea i did use mouse only. And the first boss wouldn't have been much problem if aribert didnt eat a 900 damage crit at the beginning and went down immediately. Now that you say this game does have random encounters, that means my playthru was not the intended experience, haha.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Yeah that’s a fault on my part. I think the new upload shouldn’t have anymore problems like this one. The games AP/SP distribution is balanced that you should be able to get 2 or more skills on every tree, or invest all AP into 1 char and have their high tier skill available.

Good to know the game is beatable without most of the skill tree.

In terms of the damage being inflicted, bc Appoint Challenger + Retaliate is extremely effective, you’re expected to use it. IE they do high damage bc the game is balanced around circumventing the enemy’s ability to damage, rather than mitigating it (same reason for there only being a HoT rather than true Curative spells). But that’s really neither here nor there. Apologies that you didn’t get a proper experience.
Pages: 1