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Progress Report

Spell Blaster Demo 0.1.5 is released for Contest!

Hello! Our finalized version of the demo is out. This will be the last update this particular demo receives, this addressed most if not all the issues brought up during it's lifetime. This helped us greatly gain a good foundation to now expand upon.

We decided to enter this demo into the PGMMV Game Development Challenge on Itch.io. The winner gets a publishing contract for the Switch and PC, very big news.

FYI this will not be the last playable demo you will get to try! The plan is that once the second zone and boss are complete (already done for most part just need polished) then we will have a second demo with 2 zones as well as the anticipated 2 player mode will be live by then as well!

Progress Report

Thank you for your feedback!

We have had tremendous feedback from everyone playing the demo. Can't say I've been apart of a game where dang near 100% of the feedback was practical and implemented in some way or another. One random (small) change is on our game name 'Spellblaster', the title screen was confusing some articles on how to type out the name. Since we love the art placement we decided to make a small change as 'Spell Blaster' which seemed to be the most common way to say it!

If you haven't played the game, give it a shot and tell us what you think, download is on here or on our itch page. Thanks again, more updates soooooooooon!

Announcement

Spellblaster Demo this week!

Hello!

We are the point of releasing a gameplay demo of Spellblaster to get as much feedback as we can from players! This demo will be released as early as tomorrow so join the discord ahead of time here:



Progress Report

Devlog Video #3 - First 3 spells preview

We can start off the year with another dev log video showcasing the work we have been putting into the first 3 spells, there is plenty more to come so stay tuned!

Progress Report

Pondsworth's Emporium is setting up shop in Spellblaster!

You may remember Pondsworth, the frogman traveling salesman from our previous endeavor Naima's Melody:



Well, we decided to bring him into the Spellblaster universe as well!

Introducing Pondsworth's Emporium:

Progress Report

Devlog #2 - Why we choose block focused design?

Hello!

Today we wanted to bring another Devlog video, this time going over why we choose the blocky design for our levels. Hope you enjoy and have a great set of Holidays!

Progress Report

Devlog update!

Hello everyone, hope the holiday seasons treating you well. We wanted to reach out this time in video form for a devlog update. In it, Sudo (game designer and co-dev) will go through an introduction to the game as well as show some of the gameplay features!

Progress Report

New puzzle types!

Hello, recently we added more puzzles types. You may also notice a little floating furry thing. We will be discussing this new 'familiars' system here soon!

We would really like to know about puzzles you like to see in games.

Progress Report

Victory dance!

When you beat a stage (by clearing the dark shard) the player(s) will pop into a dance while the announcer says you win!

Progress Report

2 player locally or remote!

You don't always have to explore the world alone! Spellblaster features flexible 'come and go' local and remote play options.

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