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Date of Release: 2005 - 2007 | Made In: Game Maker 7
This one is what I consider to be my first *real* serious game. Made in an era where I did not really know much about game development, taking that step to make my own resources to make a game after years of using premade assets is what made me keep the exe around. The computer it was made in exploded one bad thunderstormy night, but luckily the HDD managed to survive even though I did not realize this until two years after that day. On July 2007, I recovered the source file, and exported it with a newer version of Game Maker (version 8) since version 7 made executables that didn't run in windows OS from Vista and onward. The gameplay is very basic, you have to walk around grabbing "bits" that often teleport to random places, all while evading bouncing enemies that kill you. Despite being my first game, I attempted to add a multiplayer mode which works by two players sharing the same keyboard. My sister and I had a bit of fun playing it together when we were younger!
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Date of Release: 2009 | Made In: Game Maker 8
A long time ago there used to be a forum called Snafu. It was a webcomic based forum hosting a certain group of "famous" webcomic artists. In retrospective it was just a pedophile den (one of the artists was incarcerated, even!), but young as we were we didn't really caught up with that until many years later after it's eventual deletion. During the good times when we didn't know anything however, the Snafu forums used to be my first and main "public" gamedev hub where I would find a few other teenagers with gam mak aspirations. One time, a friend who went by the nick "MDK" and I made this "clone" attempt of Duck Hunt but stylized after Rockwell, another user from the forums who used to be an extremely amazing and skilled artist, and yet a complete fucking bellend whenever anybody tried to have decent conversation with the guy. He had a particularly nasty way of treating new members who wouldn't read the rules and do something dumb or post something somwhere they shouldn't, so we put him as a character instead of the dog to go with the re-focused theme.
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Date of Release: 2017 | Made In: Custom Engine
During the few years that I was learning some more advanced gamedev design techs I used to visit the TIG Source forums, owned by Derek Yu of Spelunky fame, who by that time had just released the very first version of Spelunky, the pixelly original freeware version. By the time I had arrived to that community it was obvious it was already in it's twilight years considering the amount of active posters, but there used to be frequent events much like in RMN. One of these events was called The Commonplace Book game Jam, which consisted of taking HP Lovecraft's "Commonplace Book" (which was a collection of phrases and paragraphs that Lovecraft would make a note of, mostly an idea dump) and each participant would receive a random number corresponding to one of these ideas. Then the task was to make a game inspiring ourselves only by the information relayed in the phrase you got. I joined a stranger by the name of Wilson "Hamster" Saunders as the artist for the game. This was my first time not only working with a stranger, but taking a specific role and tasks.
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Date of Release: 2017 | Made In: RPG Maker 2003
I have literally no idea why I put a 2019 date in the cover art, since it was made in 2017 for RMN's birthday celebration game jam. That one was fun, we could choose a few self imposed rules from a big pool. In my case I chose the 3 hour challenge. This game was made in 3 hours in Official 2k3. For some reason the executable didn’t work for a lot of people, so you can have the editable version.
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Date of Release: 2019 | Made In: RPG Maker MV
This one is not exactly a game, it’s an editable project containing a cutscene example that uses non-conventional sprite sizes to show what kind of stuff you can do in MV. I made it as a way of showing the results of a contest I personally hosted in one of the Discord servers I used to frequent. If you don't own MV to open the project file but would like to see it in action,you can watch it on youtube HERE.
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Date of Release: 2020 | Made In: RPG Maker MZ
Made on 2020 for the Trials of MZ event, in which we had to make a game using the trial period of RPG Maker MZ using only the resources that came with it, with allowance for a few slight edits.

Please enjoy. It has some nice edits of the RTP. ;D
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Date of Release: 2006 | Made In: Tsukuru 2k3
Once upon a time I made my first RPG Maker game. The year was 2006 and I joined my first forum; One of those PhpBB free forums that anyone could make. It was called 'The Cave of GFX' and it had the fantastic amount of 10 members total. It's theme was learning to use photoshop to make forum signatures for a weekly contest that we held every week so not only was this an adorable micro-community of active amateurs learning together, but it was also the first place I made a game for the world to see, starring some of my best friends from there. Including all the quirks of a first RPG Maker game made by a 16-year-old, I hope you can get a few secondhand embarrassing laughs out of this, I’m sure I have 'em everytime I play!
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Date of Release: 2009 | Made In: Custom Engine
Made on 2009, this was the first commercial game I worked on along with my best friend and associate for one Daniel Maiorama. We basically made all the graphics. Originally in the Appstore for $2.00, it went free five years later and then was taken down one year after that- now only the iPads and iPhones that downloaded it and did not delete it are the only possessors of the final version of the game. This zip contains the only "pc version" in existence, of an earlier version of the game we used to use to test the graphics we were making. The game is a math teaching tool where you have to click sheep in order to make additions, subtractions and such until you reach the number on the bottom right, after which the sheep will disappear. If a sheep reaches the river and falls, the game is over.
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Date of Release: 2006 | Made In: Tsukuru 2003
The same year I made my first game, I joined another community. The second game was born.
Filled with even more bugs than the first one and more quirks of 2006 internet humor. So ready your cringe tolerance pills! XD LOL ZOMG WTF BBQ.
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Date of Release: 2021 | Made In: RPG Maker MV
Ah 2021, One Year after the coronavirus pandemic started. Screw that year. And screw this one. HOWEVER, something good came out of it; Our dear website, RPGMaker.net, has officially turned 14th! This means this website is old enough to learn the value of a dollar, and so plentiful tales spawn in order to celebrate such a joyous occasion. So basically, this was the game I made to celebrate the date.
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Date of Release: 2010 | Made In: Game Maker 7
The year was 2010, Megaman Legends 3 was still merely a hopeful glint in young Mirak’s deepest dreams, and then Capcom came and shat all over Legend’s Fan’s hopes by launching an official Sequel only to cancel it a few months down the line because Capcom just plain sucks. Anyway, this is the surviving demo of my Megaman Legends fangame days. The epitome of it all. Gorge yourself on this tasty ambrosia.
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