So I am uploading the 1.2 version and there are some new goodies.
I learned the basic of the basics on how to use Effekseer, so I added some new animations. I am still a noob on it, BUT, the Leviathan summon animations looks way more lit than it did before.
Likewise, I added footsteps sounds, but I couldn't make it work when the key was not pressed and the sprite moved though, and I didn't want to work on this game further since I want to try an original story, so for now you get some ambiance sounds to the sprites, at least in playing mode.
Furthermore, I finally balanced the enemies so going around the prison is actually achievable, but the bad part is the boss is harder to beat since I added new skill to him. I did add a way to beat him, well humans in my game are weak to fire, so I added a way for the main character to learn abilities in the Prison level, but good luck finding a way to open the door. LOL
So, once the upload works I will be adding the making an announcement for the new version release!
Today I added and deleted the old pics that were related to the new maps. I am going to add some more as development goes on. Where it comes to mapping I remade the Outskirts, where the player starts to play as Davin, as I learned watching maps reviews that using the Tree Wall that comes as default is a big NO-NO as it was just too ugly.
Currently, I moved to using RPG Maker MZ and I didn't do my due research and now my old animations don't work anymore. That means that I will have to remake the animation, or at least the one that don't fit the way the RTP did theirs. That means, that yes, I will have to learn Effekseeker. It's all good though, it is part of the learning process.
I will continue practice making the maps better and work on the difficulty of the game, which I was told by other games were impossibly hard to beat.
I decided to get off my ass and work on this again. I am getting inspired and interested to work on a game and since this one already been worked on (story wise at least) I am going to work on the maps and re-release the demo after I redo the maps. Furthermore, I tried to draw the maps basing it on my drawings, but I see that was a bad idea since the maps are just so big and empty. I am going to be rework them using the 3 tile rule like I should've done since the beginning.
I know I have to work on the battles but for now I am going to work on the story and eventing and just leave the fights aside, since that's easy to work on (in comparison to everything else). Since I am going to be remaking the maps, and that includes the dungeon, I am going to add more puzzles to that dungeon.
There's a version for Windows and Mac. For mobile, you could try the browser version. All the download links are in the Downloads tab.
I will also be adding the github url to the repository where I added the whole project you people can check it out, for any reason. (It's not like I have done anything to push the maker to the max to begin with).
This is my first news about the development of the game. When I asked to publish a game page here I didn't want to do it unless I was very deep into the development of the game. Anyways, this is about announcing that the game is about to be released and I only have to balance some battle gameplay. I added a link to the browser version but that shouldn't be considered the final version but once the .zip file is added the browser version should be considered as the same version.