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Soldaria and Senecia, two nations separated by a narrow sea. Most citizens in Canaburg, the capital of Soldaria, have been brought up to believe that the war that they have with Senecia has been going on for the last thirty years, but Sophie has reason beyond doubt that this is all but a lie. Finding a report in the government archives confirms her suspicion about a “meteor” which had crashed in their territory recently. Knowing what this means, she and her group of friends head to Senecia to try to warn them of this plan which is to be carried out against them.

Based on the original Rpg Maker 2003 game, “A Celestial Weapon: MV Edition” features new dialogue, a more detailed plot, more detailed cities and towns, new skills for Tania, who's no longer a one-trick pony, along with the benefits that a more recent entry in the Rpg Maker series gives to the game.

Special thanks to Mr.Nemo on rpgmaker.net for his constructive criticism on the original game. This is what prompted me to improve the dialogue in this new edition, and this has led to new elements to the plot that I’ll also be introducing.

Latest Blog

New update, probably the last

Hi everyone

I've just updated A Celestial Weapon: MV edition. Here's a list of the major changes.

  • Enemies from Sagarisk onwards now have double the HP.

  • Spell formulas have been changed around. They roughly double in power when going from low,moderate,strong,very strong, extreme in their descriptions. Hence the reason that I doubled the enemies HP so they still pose a challenge. This has also made some enemies who use the same spells as Heather and Vincent to be much more serious threats.

  • Sophie's bullets are actually useful now. They are, at the very least, slightly less powerful than Heather's mid tier spells. The ones which are more unique than just the run of the mill fire/ice/lightning are generally more powerful.

  • New armour. This makes sure that everybody has an upgraded piece of armour available when it comes to buying new equipment.

  • Some music has been changed. I was planning to put this up on Steam but a much needed plug-in isn't allowed to be used for commercial games, this was after I'd changed all the music, etc. So yeah, the game has new music in some places.

  • A thank you to TheRpgMakerAddict for his comment in the review for the original game about the "Blue Magic/Final Fantasy thing. Vincent's skill is now called "Studies", just to try for a little originality.

  • A new title screen. Having decided that I'm simply not that great at drawing on a computer, I've decided to go with a new, compiled approach. The legal text at the bottom is due to the fact that I was planning on putting this on Steam.


Just updated the Dark Armour, Dragon Armour, and Blood Armour. Their order of defensive value goes from the Aviette Armour - Dark Armour, Dragon Armour, Blood Armour. Blood Armour now gives the 50% chance to inflict confusion, and a 25% chance to inflict fascination.

Hope you enjoy the fully completed version of A Celestial Weapon: MV Edition!




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Just started playing you game and found when you fight General Fletchers Sophie shoots herself instead of the enemy - is this supposed to happen?
I've tested the battle (in game, not in the editor), and everything seems to be running as it should.

Sophie shouldn't have shot herself, but I don't know how this happened. A character can target themselves, this could've been the case, but I don't think so.

She could've been aiming at another enemy that had just been killed, and the program assigned Sophie to be the target. I think this is the most likely thing that happened. Look out with items as well, make sure to check who the character is targeting. The battles are turn based so you don't need to hurry with the commands.
It happened again when I was at the meteor site, this time everyone targeted themselves but when I closed the game and restarted the problem stopped. It seems to be a random occurance.
I'm glad that saving and then reloading seemed to help with the problem. I don't know what's causing this, as when I tested it from beginning to end, I didn't encounter anything like this.

Bear in mind that a lot of plugins are present in this game, some involving the targeting of enemies and allies, so this could be causing this glitch at times.
At what level does Heather learn 'fire all'?
She learns a few spells which target all enemies, but "fire all" etc, aren't these. She only gets "fire all" when her HP is at critical levels. I've sent you a PM with further details. Not shown here, as this would probably be considered spoilers.
I don't know if this a bug or something but after I defeated Mr.b and into hafl dialogue there's a notification that said Mr.b corpse not found (or something like that)
It's a bug. I didn't realise the image file was missing. I've put a file "Bryson Dead" in the downloads which you can then put in to the following location. This will save you having to play through the whole game again just to get to this point. The main download has also been fixed.

A Celestial Weapon > www > img > characters

This should fix the problem, but please get back to me, and let me know if it helped you or not.

I appreciate the feedback.
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