Hi, I'm Quinn. I've created this blog on behalf of the games collective I do writing and art with, GlasStadtGames, as a devlog of sorts.
We're currently actively working on the game you see here before you: An Outcry.
What is An Outcry?
An Outcry is a 3-hour long, surrealist branching path narrative RPG, set in Vienna, Austria in 2017. Its main character, a non-binary person known as "the unnamed", is a lonely shut-in whose quiet life is forever disturbed by the arrival of a catclysmic event, and the hostile force that descended upon the city with it. From here, the unnamed must make a decision: Will they Act, or stand By?
What's the aesthetic?
Its graphics are gritty, but well-rendered. The game's narrative, fourth-wall-less, centers around the struggles of the marginalised, but is also highly metaphoricalised. It is also very self-contained: The game only includes a total of 11 small locations. Like a stage play, it isn't about travel, or adventurous discovery; it is about people living in small environment, and the conflicts that occur between them. Its main narrative question is this: Is the world changeable?
An Outcry is strongly inspired by the works of writers Franz Kafka, Bertolt Brecht, and Max Porter, as well as other RM2003 titles such as OFF and Ib.
What are some of its features?
- A prologue, culminating in two routes, culminating in four possible endings.
- An uncanny sense of menace sat upon everything, like a lid upon the sky.
- Beautifully rendered full-screen artwork.
- A densely written narrative with a well-characterised cast.
- Highly absorbing music, composed by such talents as Jack King-Spooner, Christoph Frey and others.
- The world's first "Struggle" System.
- Poetry and birds.
Screenshots.
Current team:
-Quinn K: Scenario, writing, graphics, event scripting (Twitter: @QuinnPixelArt, e-mail: anoutcrygame<<atttt>>gmail<<dotttt>>com)
-James: Event scripting, assorted graphics
-Kitet Frogwife: Graphics (Twitter: @kitetofficial)
-Sprite Star: Misc. graphics (Twitter: Sprite_Star0)
-Sophia: Music (Twitter: @Alzzarla)
-Leaf Let: Music (Twitter: @LetLeaf)
-Jack King-Spooner: Music (Twitter: @king_spooner)
-Christoph Frey: Music (Twitter: @chrstphfr)
-Kyra: Cars (Twitter: @kyra_dev)
-Jennifer: SFX
-3D63: SFX (Twitter: @0x3d6e)
-Kaya: Sensitivity reading (Twitter: @oksoft_games)
-Charles Elliott Gibbs: Music
Anne's initial design by Samanthuel "Splendidland" Gillson (Twitter: @splendidland)
kehkehkehkeh.
Latest Blog
An Outcry. Prologue Demonstration 2: NOW AVAILABLE FOR DOWNLOAD ON rpgmaker.net!
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