0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"Greetings and salutations dear viewers!
On today's episode, we're talking about the deadliest of all the planets. Yes! That's right! It's Grimorb Nine.
Named so simply cause it's the 9th planet in the Grim-system. And the only planet in the system's habitable zone.

But what makes it so deadly? Well first off, it's right at the edge of explored space, so it's really really far away. Even outside the reach of our esteemed Empress and her royal guards. This, of course, makes it a popular spot for the more... immoral types. Pirates, outlaws, cultist, and all those kind of people.

But the deadliest of all is it's high frequency of demonic incursions. Where do they come from? Well we do not know. One thing we do know: they sure like to hang out on Grimorb Nine."

- Deadliest planets in the known galaxy and why we don't go there, Episode 46



Blood & Grime (wip title) is a first person dungeon crawl game. Create a party of three scavengers and set out to explore the planet of Grimorb Nine. Scavenge ancient ruins, visit friendly settlements, do quests, and talk to a surgeon who might replace your arms with tentacles. Fight monsters and men with ill intends in a turn based menu combat system.
The game is still far from complete and a lot of systems and game design is still up in the air. So don't expect any finished game soon. Normally I'd hold of creating a game page until it's further a long, but I wanted some place to occasional post some progress blogs at.



Game is coded with Monogame

Latest Blog

02 - Title Screen & Equipment

First off I got some help making a fancy logo for the game:


I'm really happy with it and inspired me to put together some temp title screen for the moment. I also added so you can quickly pick what debug map you want to start or start an editor. I t's quite nice to be able to pick map, before I had to go in and change bunch of code to do it.

I also added support for transition effects between screens. Like the plasma dissolve effect (which might be a tad over the top). But also added the dither out effect which will probably be the common effect when moving between screens. I want to stay true to the pixel palette I'm using so staying away from transparency. No fade to blacks for this game.

I redesigned the equipment screen as I was really unhappy with the old one. It was hard to get an overview of what you had equipment. This one is way more standard and straight forward

With that I also added some quality of life stuff. Now the equipment slot that an item uses is marked, items you can't use is marked red, and you can shift + click to quick equip and remove items.

And last but not least I adjusted the camera so you can see more of the surrounding tiles.
This is what it used to look like:

This is the new one:

It makes it way easier to navigate and get an overview of your surrounding. It's something I been kind of struggling with for a while now. I tried to fix it before by changing the cameras field of view, but that just ended up breaking the pixels. Turns out I'm just overthinking it as usual, all I had to do was move the camera back. Before it was always in the center of the tile you're standing on, now it's stays at the edge of it.

Video of the title screen in fullscreen:






  • Production
  • Momeka
  • Custom
  • Action Adventure RPG
  • 01/03/2021 06:22 PM
  • 01/28/2021 10:46 PM
  • N/A
  • 8992
  • 12
  • 0

Posts

Pages: 1
This is real pretty!
The walking looks smooth and the menus seem very well coded.
Will there be hotkeys to open and close the characters' stats or inventory without having to click on them?
author=Avee
This is real pretty!
The walking looks smooth and the menus seem very well coded.
Will there be hotkeys to open and close the characters' stats or inventory without having to click on them?


Thanks, yeah there will be hotkeys for those stuff. I've set up the input system so it will be fairly easy to add key rebinding later as well.
Whoa, this looks like a remake of Catacomb Abyss 3D (due to the color scheme), but better of course! I am really curious about this game.
Cap_H
DIGITAL IDENTITY CRISIS
6625
this is pure dope.
author=TheRpgmakerAddict
Whoa, this looks like a remake of Catacomb Abyss 3D (due to the color scheme), but better of course! I am really curious about this game.


That's great, I love the Catacomb games!

author=Cap_H
this is pure dope.


Nice, that's what I'm going for :P
Pages: 1