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02 - Title Screen & Equipment

  • Momeka
  • 01/28/2021 08:37 PM
  • 756 views
First off I got some help making a fancy logo for the game:


I'm really happy with it and inspired me to put together some temp title screen for the moment. I also added so you can quickly pick what debug map you want to start or start an editor. I t's quite nice to be able to pick map, before I had to go in and change bunch of code to do it.

I also added support for transition effects between screens. Like the plasma dissolve effect (which might be a tad over the top). But also added the dither out effect which will probably be the common effect when moving between screens. I want to stay true to the pixel palette I'm using so staying away from transparency. No fade to blacks for this game.

I redesigned the equipment screen as I was really unhappy with the old one. It was hard to get an overview of what you had equipment. This one is way more standard and straight forward

With that I also added some quality of life stuff. Now the equipment slot that an item uses is marked, items you can't use is marked red, and you can shift + click to quick equip and remove items.

And last but not least I adjusted the camera so you can see more of the surrounding tiles.
This is what it used to look like:

This is the new one:

It makes it way easier to navigate and get an overview of your surrounding. It's something I been kind of struggling with for a while now. I tried to fix it before by changing the cameras field of view, but that just ended up breaking the pixels. Turns out I'm just overthinking it as usual, all I had to do was move the camera back. Before it was always in the center of the tile you're standing on, now it's stays at the edge of it.

Video of the title screen in fullscreen:






Posts

Pages: 1
It's looking fantastic! I love the new logo, too!
Pages: 1