First off I got some help making a fancy logo for the game:
I'm really happy with it and inspired me to put together some temp title screen for the moment. I also added so you can quickly pick what debug map you want to start or start an editor. I t's quite nice to be able to pick map, before I had to go in and change bunch of code to do it.
I also added support for transition effects between screens. Like the plasma dissolve effect (which might be a tad over the top). But also added the dither out effect which will probably be the common effect when moving between screens. I want to stay true to the pixel palette I'm using so staying away from transparency. No fade to blacks for this game.
I redesigned the equipment screen as I was really unhappy with the old one. It was hard to get an overview of what you had equipment. This one is way more standard and straight forward
With that I also added some quality of life stuff. Now the equipment slot that an item uses is marked, items you can't use is marked red, and you can shift + click to quick equip and remove items.
And last but not least I adjusted the camera so you can see more of the surrounding tiles.
This is what it used to look like:
This is the new one:
It makes it way easier to navigate and get an overview of your surrounding. It's something I been kind of struggling with for a while now. I tried to fix it before by changing the cameras field of view, but that just ended up breaking the pixels. Turns out I'm just overthinking it as usual, all I had to do was move the camera back. Before it was always in the center of the tile you're standing on, now it's stays at the edge of it.