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Grab Open Kill (GOK) is a short puzzle game I made for Waka as a gift for RMN's Secret Santa 2020 event.

It is a short puzzle game that uses three characters originally created by Waka himself.

Each level is a labyrinth containing rings, hearts, keys and monsters. Your goal is to take Arma, the main character, from the Start line to the Finish line after collecting all rings.

Arma the Chonky Rat can grab items like rings, hearts and keys.
Breeze the Birb Boyo can open locked blocks using keys.
Sanaa the Angery Hyena can temporarily kill monsters.

Arma and Breeze will get hurt if touched by a monster!

The adventure begins as Arma visits Santa Claus in his house asking for a gift. You will need to combine the abilities of all three characters to pass each level and find out what is Arma's secret christmas gift!

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  • Completed
  • calunio
  • RPG Maker 2003
  • Puzzle
  • 01/10/2021 05:22 PM
  • 02/03/2022 09:04 PM
  • 12/23/2020
  • 10375
  • 2
  • 151



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Best game ever and this is coming from a totally unbiased perspective. ;P
So this game is less than a month old, has only 12 downloads but already has a Ukranian translation.

Which sadly I can't link correctly because my browser won't let me paste foreign links.

Arma going global!

--edit-- I had said "Russian", but someone on Twitter told me it is actually Ukrainian!
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
I love when RPG Maker games have simple straight-forward arcadey gameplay loops. I'm very interested. I'll be checking it out later today.

EDIT: so, I played it now, and I quite like it. It has its problems, but it's fun for the most part. TheRPGMakerAddict's review is pretty good and sums up most of my opinions, but I wanna add a bit of my own input as well.

+ Adorable cast, nice character designs.
+ Cute scenery graphics.
+ Enjoyable straight-forward collectathon levels.
+ Very satisfying collection sound effect, Arma has a nice speed to it that makes it even more satisfying.
+ The character switching mechanics took me a while to get used to, but it eventually grew on me. Taking advantage of the fact that baddies only go after the currently active party member allows you to open up the way for the other characters, and the interplay between Arma and Breeze where one stays in one place collecting keys while the other opens up paths is nice.
+ Very simple but endearing ending that put a smile on my face and made me go "aww"

- Levels seem to be designed to maximize the amount of walking, with neverending spirals and long corridors that go back and forth. This tried my patience quite a bit.
- The mechanic wherein you can switch the key you're currently holding with another one that is on the floor by simply interacting with it was not well explained, so for a while I thought I was stuck in level 8 when I really wasn't.
- In the initial levels, switching between characters to perform tasks felt a bit like unnecessary busywork. This mechanic only really reaches its potential in the last couple of levels.
- The song in the final level makes me endlessly nervous. As a person who often has a hard time finding the words to express an idea, it hit a bit too close to home.

So that's it then! If the levels were less "roundabout" and full of spiraling corridors, I'd have liked this game even more. I basically like everything else. I understand that the narrow corridors are necessary for the monsters to actually pose a threat, but maybe the monsters themselves could be modified so as to not need narrow passages to be dangerous.
Thank you for the detailed feedback!

Well, the maze-like configuration of some levels is part of the challenge, but I understand that it can be annoying. I trying making it too hard only on final levels, and I ended up editing level 7 to make it simpler so there wouldn't be too much walking in the end.

Your comment on the last song being a trigger is interesting. Another played seemed to be bothered by it, but I asked some people and they liked it. I actually think it's a beautiful song!
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
It's a personal thing, really. I don't think the song needs to change because of me or anything.

Also, I can't stress enough how endearing the ending is. It is simple, but it's wholesome in such a pure and sincere way, it made my heart smile.
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