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FEATURES:
-Many classes to play
-Your characters have stats
-Customizable difficulty
-Save your game by speaking to angels
-There may or may not be a dragon
-Status effects can be applied to yourself and the enemy
-Intelligent basic actions allow you to fight expediently
-Have you ever considered questioning your belief in a higher power? I mean, have they ever given you a sign of their existence? Is it enough to accept that you may never know if they exist -- to accept the truth taught to you at its word? Perhaps this line of thought is folly. To question your beliefs is to question yourself, and who can afford that?
-Multiple battle themes

Latest Blog

Reboot Continuation

Howdy y'all. Just letting you know that I'm back from the woods and humming and hawing over this still. I have a format I'm pretty happy with now so I hope to have the energy and mental capacity to sit down and start making it playable.

I'm still using almost all of the default VX Ace maps, which is probably a turn-off (especially when I've used a few in event games... repeatedly...). But, hopefully, with all the tileset edits and all the personality I hope to inject into the world, it'll be worth the time saved and still be a fun experience.

I keep going back and marveling at how good my class design is in this. I'm really excited to make some dungeons and monsters that actually put it to the test. A lot of the reformatting I've done is making sure the player gets all the classes in the first half-2/3 (unless you REALLY speed through and purposefully skip stuff) so that I don't need to worry about the player not having options for the lategame. There's some oddities -- you only have one Water class for a very long time, for example -- but I think it'll all work out with how I'm designing the world now.

Also, every town and most dungeon types have all their music sorted. Looking forward to people getting lost in this world ~ I've been playing Octopath 1 and wow, what a disjointed game, but at least the visuals and music make it tolerable. Rough note to end on, so uh... idk praise be to Dagon.
  • Production
  • Craze
  • RPG Maker VX Ace
  • RPG
  • 02/11/2021 01:36 AM
  • 08/15/2023 09:24 PM
  • N/A
  • 9815
  • 5
  • 198

Posts

Pages: 1
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Dagon Quest, huh? Had me going with the name for a sec, heh.
I kept reading Dragon Quest... lol
Anyway I am going to trythis, to kill some giant worms
Pages: 1