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Six individuals find themselves summoned into a frigid, mysterious land. As they cross paths and band together, they will learn more of the land they were brought to, and why they were brought there...


The Five Planets within Vithias are given to different "Overseers", whose duty is to watch over their given planet without direct intervention. In the case that intervention is needed, they will call upon the "Aegis", chosen residents of the planet, to assist them.

Long ago, an overseer was given the planet of Erutia to watch over, though an occurrence within the planet that caused this Overseer, and their Aegis, to succumb to an untimely demise.

Ever since, there have been no known Aegis of Erutia...

Gameplay/Features (Demo):
  • Two types of areas: Fields, which focus on seeing new monsters and exploring wide areas, and Dungeons, which focus on solving puzzles and gaining treasures.
  • You know the "colorful cast of characters" alliteration? I'd say CotO's got that.
  • High amounts of banter.
  • Fast paced battles? Well, that depends on how you play!

The current demo of CotO should take about 90 minutes to complete.


Mr. Bubble (https://mrbubblewand.wordpress.com/)

(Audio From)
Blue Reflection
Cross Edge
Dream of Mirror Online
Sigma Harmonics
The Alliance Alive
The Legend of Legacy
Trickster Online

(Audio - BGS)
Sound Bible

(Audio - SE)
369 (http://www.369musiq.com/)
Orange Free Sounds
Sound Bible
Zapsplat.com (Sounds from Zapsplat.com)

RPG Maker FES Resource Pack (C) Gotcha Gotcha Games Inc.

(Graphics - Tiles)
Mr Pyramid Head

Atreyo Ray
あわやまたな (Awaya_Matana)
Yoji Ojima

Latest Blog

[Devlog 7: March 2022] Still devving, (temporarily) not logging

Hello! Time for the next, and final (for now) devlog!
Nothing’s gone wrong with Call of the Overseer. I still am, and still will be, developing as I’m able.

The issue is that I don’t work fast enough to feel right posting bi-monthly devlogs at this point. Even after a year, the game is still in a very prototype’d stage. My progress is very slow, and I’ve realized the devlogs themselves had kinda started to become me working on specific things that I could show off, instead of working on things that actually needed to be worked on.

(...I feel like this is a common dev woe that I hadn’t realized until recently).

I talk about this with a little more detail in this twitter thread on my dev account *HERE*, but basically…

I’ll be temporarily stopping these bi-monthly devlogs! Apologies, but I’m just one dev who’s currently been working a bit too slowly to make consistent devlogs that I’m actually proud of. I DO want to revive bi-monthly (or even monthly) devlogs as Call of the Overseer gets into a more readied phase.

Now, on the topic of dev streams (which can be found *HERE*), I’ll probably still be doing those! Especially since the dev streams aren’t strictly developing, but also a good time to talk about other people’s games, game development, rpgmaker-related questions, and… anything really, not even just RPGM stuff.

So in conclusion: Still working on Call of the Overseer itself, there’s just gonna be a hiatus on these devlogs! Though, I’ll try to post more on my dev account with that in mind. Maybe some in-engine things here-and-there… an enemy or two… other character concepts… who knows!

With that, I’ll see you all next log, whenever that may be!
  • Production
  • shuruzy
  • RPG Maker MV
  • RPG
  • 02/13/2021 01:57 AM
  • 04/11/2023 08:38 PM
  • N/A
  • 21581
  • 7
  • 219



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Wow sounds interesting buuut I am probably waiting for the full release ^_^
Ohh thanks! It'll definitely take some a lot of time before the full release, but I'm glad to hear your interest in it! ^^
Whoa, thanks for playing CotO! Sorry I missed the stream, but I'm glad to hear you enjoyed the game!
As for the things you encountered or commented on, in order:

The sound effect that plays when using Keir's Lumin Cure was a mistake, and I've gone back and fixed it for the upcoming small update.

Nahhh Briar's not a girl. They're under the nonbinary spectrum & use they/them.

That error that closed the game is a rare one... I unfortunately don't know what causes that error yet, but I'll try to work on figuring it out.

I've fixed that tile passability error in front of the tower. Whoops.

I'm glad to hear you thought the game was calm, that's the overall vibe I wanted to go for with the music & environment.

And I'll make sure to change the HP/MP display in battle to properly show LP/EP.

Once again, thanks for playing & providing feedback. It was nice to watch! And I can't promise it'll be completed quick, buuut I'll try my best to get it completed lmao.
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