Abdogtion finally reaches its launch. There's not much left to do apart from probably patching some bugs and possible mistranslations (I'm not a native English speaker)
I'm not sure on how much people will end up playing the game, and though it probably won't be much I've gotta say I'm pretty proud of it. This is my first project and my personal tribute to RPG Maker games.
Hello everyone, I've come to bring a bit of information on my game. Not sure on how much people will dive deep enough to reach this blog, but I've gotta do what I've gotta do.
I've been working on Abdogtion since November past year, it may look like an excessive amount of time for a 2-3 hour long game (because it is), but I really want to create something fun and unique. I've been fighting with procrastination and overgrowing ambition for the whole time and now I can say I'm really close to release the final product.
At this point, the only thing Abdogtion lacks is polishing, bug testing and some songs that match the game's tone. I'll post a trailer with a release date pretty soon.
Also, I've been thinking for a long time whether to make the game commercial or not but I haven't reached a conclusion yet.