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Announcement

Version 1.9 is now available!

Patch 1.9 has been released to bring some general improvements:

-Fixed a mistake in the Title's ilustration.
-Improved the english translation (some typos have been corrected as well)
-Added a visual indicator for the action timed sequence of the protagonist's punching attack, this will make attacking easier. Reduced the amount of frames in which the character can press the Z key to avoid it becoming too easy.
-Reduced the amount of evade frames from Fullari's attack.
-Improved the animation and timing of Osezno's attack
-Improved Stella's face art.


Instructions:

1. Extract the game in a folder.
2. Move the .rvdata2 files from the old folder into the new one.
3. Play.

Announcement

Version 1.8 is now available!

Patch 1.8 has come out to bring some fixes partly based on feedback I received from TheRpgmakerAddict's review:

-ManĂ¡ potions were added at both shops.
-Lowered the price and added limited stock on the pins in both shops.
-New keys were added for certain inputs. Enter triggers the same input than Z and ESC does the same with X's.
-Tiles on the glass puzzle won't be unbreakable anymore after completing the puzzle. Instead, a sidewalk will open so the player can move out without stepping on them.
-Improved text box border design.

Instructions:

1. Extract the game.
2. Move the .rvdata2 files into the new folder
3. Play.

Announcement

Version 1.7 is now available!

Patch 1.7 is here to bring the russian translation (brought by @bizdick1 on Twitter) and some other fixes.

What's new?

-Added a russian translation.
-Use of colored text improved.
-Fixed a game-breaking bug where you could get stuck on some concrete maps.
-Some texts were improved.



Instructions:

1. Extract the game.
2. Move the .rvdata2 files into the new folder
3. Play.

Announcement

Version 1.6 is now available!

Patch 1.6 is here to bring some small improvements (mainly visual ones)

What's new?

-Some tilesets were graphically improved.

-Battle HUD became tinier and easier to understand.

-A battle transition was added.

-Some balance changes were made to adjust dificulty.

-Poison cannot kill anymore.

-Some sprites and face art received visual improvements.

Instructions:

1. Extract the game.

2. Move the .rvdata2 files into the new folder

3. Play.

Announcement

Version 1.5 is now available!

What's new?

-Passability bugs were fixed for the waterfall room.
-Added some tips for the player at the start of the game.
-Small inprovements were made to the English translation.
-Some sound effects were improved.
-Fixed a softlock at the final boss battle.


Instructions:

1. Extract the game.
2. Move the .rvdata2 files into the new folder
3. Play.

Announcement

Version 1.4 is here with lots of improvements!

This will be the last version for this game (unless any game-breaking bug appears)

Instructions:

1. Extract the game.

2. Move the .rvdata2 files into the new folder (Make sure your save data isn't on Slot 1 since that one will be used by the autosave).

3. Play.



What's new?

-Spanish and English version have been merged in a single game. Language can be changed anytime in the menu now.

-Added an autosave.

-Added a new command menu for battle.

-Added one secret enemy.

-Some enemies have different troops depending on the player's level.

-Difficulty tweaks.

-Some pins were balanced.

-Some enemies have new attacks.

-Light Beam HUD now shows how much time's left for entering keys.

-Now HP displays correctly on the spaceship game.

-Residual buffs removed from spaceship game.

-Evade timings are now more intuitive.

-Enemy slime sprites now look prettier.

-Added credits for testers and new scripts.

Announcement

Patch 1.3 is out! Bugfixes and new pins.

What's changed?

-Some warps to the cave wouldn't add the right light effects.

-Some pins were tweaked

-Counterattack++ name was changed to Super Counter.

-Some new pins were introduced.

-Some SFX were changed.

-A new Splash intro was added.



If you want to keep your save data into this new version follow the next steps:

1. Extract the game.

2. Move the .rvdata2 files into the new folder.

3. Play.

Announcement

Patch v1.2 is out! Fixes and difficulty tweaks.

This are the changes:


-Some improvements were made to the English translation.

-Cave exits are now easier to identificate.

-Mosquitoes are now less annoying (mechanically, at least)

-Elemental table became a bit easier to understand.

-Stronger enemies got distinctive overworld sprites.

-Some enemy attacks have more evade frames.

-Some enemies have lower stats.

-Items usage has now priority over any enemy attack.

-Game version now shows in the title screen.

-Some pins now require less PTS to be used.



If you want to upgrade your game version follow the instructions:

1. Extract the game.

2. Make sure you are not inside the caves (it could trap your character inside)

3. Move the .rvdata2 files into the new folder.

4. Play.

Progress Report

Patch v1.1 is out! Adding an antilag and fixing bugs/exploits.

Patch notes:


-Fixed a small softlock.

-Added an Anti-lag.

-Some battle text wasn't showing properly.

-Some battles led to the wrong Game Over screen.

-Fixed an exploit that led players to cheat through timed hit commands.

Announcement

Abdogtion is out. And it's FREE!

Abdogtion finally reaches its launch. There's not much left to do apart from probably patching some bugs and possible mistranslations (I'm not a native English speaker)

I'm not sure on how much people will end up playing the game, and though it probably won't be much I've gotta say I'm pretty proud of it. This is my first project and my personal tribute to RPG Maker games.


Sincerely, Cris.
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