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Game Design

Time Management Mechanics

Hi there everyone !! I just wanted to share some news about one of the game mechanics that this game uses - a 'Time Management System'.

When the main character is in a town or village, time will pass - for every second in real time, the in game time will progress by a minute. Also, doing certain things will progress the time by certain amounts. Certain milestones in the game's plot must be completed within a specific time limit, (don't worry though, the time limits aren't all that strict) so you'll need to plan your actions in advance.

Also, all of the shops and NPCs run on a time schedule - shops will only be open at certain times on certain days and NPCs may move around depending on what time / day it is.

Ok, that's all for now ..... look out for more updates on this game soon !!!
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