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Quests in Legacy and where to find them:

Gallia
Uncle Elliott's Exhibit - This is available starting on Day 1 in Elliott's House, which is a very big building in East Gallia. You can get a lot of this done on Day 4 when the time of day mechanic is not yet active.

Forge Run - Speak to the captain outside the East Gallia watchtower any time from Day 3 onward. This is basically a tutorial about using Tobias’s Forge in North Gallia.

Guild Training - Join a guild and speak to the leader.

The Lost Artifact - Talk to the reverend at the Church in Central Gallia.

Filling the Journal - Talk to Bradley's father at the Hall of Records at the Capitol in Central Gallia. He will give this quest starting on Day 5. It is possible to get the 50 entries in the demo, but the next phase (100 entries) isn’t yet possible.. Entries received before you get the quest count towards the total.

The Abandoned Guardhouse - Talk to Albert in the basement of the East Gallia watchtower. He will give this quest starting on Day 5 after class.

Snakes on a Lake - Go to the watchtower in South Gallia. The captain will give this quest starting on Day 5.

Favor for the Queen - To get this quest, bring Zoe to the Badlands and have her identify the Sunberry and Wolfberry bushes. Then visit the Queen of Brews shop in South Gallia (don’t need Zoe for this part).

Grasslands
Mystery of the Monoliths - Find any of the monoliths in the wilderness areas. Only about half are available now, this is meant to keep the player busy for the whole game.

Azure Bay
The Red Eye - Go inside the fisherman's hut on the eastern side of the bay and talk to the fisherman. He will give this quest starting on Day 5.

Halcyon Lake
The Missing Boatman - A sailor by the dock will give you this quest.

Surronto Village
The Scarecrow Family - At the cornfields in Surronto Village, you'll find a little girl. She will give you this quest.

A Spot o' Tea - There is an elf living on the far end of the Surronto Wilderness. Head up the stairs to the cliff and keep walking east to find her.

Badlands
Bone Hunting - Hank the researcher lives in a house by the Surronto River at the eastern edge of the Badlands. He will give you this quest.

Dwarf in Distress - Head to the saloon in Sunspot and speak with Darcy, who is waiting for her friend.

The Ancient Crest - After completing the Dwarf in Distress quest, speak with Briggs at the saloon.

Ogre’s Favor - After completing the Dwarf in Distress quest, speak with Toppal the ogre chieftain at the Ogre fort. To finish the entire quest, you’ll need to have advanced to Day 9, after Bradley and Peri meet the Hole in the Wall Society.

Common Sense - If you chose ranged weapons or have Kurt with you, speak with Francine Donner at the gun shop in Sunspot. This quest plays out differently if Blaze is there.

Salvin Islands
Smellomancer - Speak to Elinor at the Aqua Blue Inn at the Salvin Islands (coastal area). This one requires a lot of exploration and you’ll need to complete other quests in the islands to finish it.

Bridge to Somewhere - Speak with the builder on the Salvin Islands (east).

The Lonely Island - Talk to Sucreza near the magic circle on the Salvin Islands (south). This quest requires membership in a guild to complete.

Advertising Biltz - Talk to the clerk at the Merchant’s Guild on the Salvin Islands (coastal area).

Fishing Supremacy - Talk to either of the competing fish vendors on the Salvin Islands (coastal area).

Little Cave of Horrors - Talk to the captain at the small guard outpost on the Salvin Islands (south).

Western Cliffs
Euthenia Bestiary - Speak with Kranar the minotaur on the Western Cliffs.

Fast Travel - Talk to Hugo on the Western Cliffs (near the exit to North Gallia).