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Custom Plugins Released

As part of my work on Vessel of Sin, I coded a handful of plugins to make my life easier. After completing that work, submitting my build, just finishing everything, I decided that I might as well also clean up, separate, and release all the custom code that I wrote for the game, just in case anyone else needs them.

Most of my plugins that I wrote are available here: https://rpgmaker.net/users/MoonMoonGames/submissions/?&q=scripts

There's a few more that aren't listed on RMN yet, but they're public on my GitHub, available here: https://github.com/AntonUklein/MoonMoonRPGMaker/

In case anyone's interested, they are available for use in non-commercial and commercial games, see the GitHub for licensing details.

As for Vessel of Sin, will I continue working on it? Perhaps. It's a good start.
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