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Announcement

Version 1.0.1 (Small Fix)

  • "HV" for one of the enemies was adjusted.


Special thanks to Koff for mentioning it!

Announcement

QUEST CLEARED! - The game's completed!


Hey ya'll!

So, as the title implies, the game's now completed and available. I'm a mixture between happy, relieved, anxious, excited and don't know what else!

OK, let's focus for a moment.

The truth is, I've been working on this project for the good part of... how long has it been? Two years? I took several breaks during the process so it isn't like two full years of manpower but yeah, time reaaally does fly.

This was the first time I've tried both, working on a Tactical/Strategy RPG and using Sim RPG Maker 95. As it usually happens, it started really small, but I was having so much fun playing around with the engine that well, I can now say this is probably the biggest thing I've done (content-wise). Initially, I had some reservations but SimRPG95's learning curve wasn't as step as I thought it might be (and honestly, after doing GeaSaga on RPG Maker 95 anything else looks sooo advanced).

I can't finish without sincerely thanking Dyhalto-sempai for translating the help file and keeping alive the engine and those in the forums who provided many useful tips on now mostly buried posts. If you read this, know that this project has been possible thanks to all of you!

Of course, I would also like to thank everyone who's been supportive during all this time (unbeknownst to you guys, know that you've been my pillar when I was the most burned out!).

And to everyone else, thank you for reading this and have fun with the game, if you decide to ever give it a chance!

Progress Report

A Year-End Progress Report!

Happy Holidays, y'all!

I haven't really made any progress report on here since forever! Normally, around this time, I would have liked to release a demo of sorts (as I generally plan to do when the game takes a lot longer to develop, as it's been the case!). Instead, I'm just pushing to complete the game and release it fully sometime during 2022 (something that shouldn't take "much" longer, I keep telling myself!), so in the meantime here's a small compilation of character and enemy designs plus some gameplay snippets for all those interested on seeing how things are going with Ruin Hacker!



CHARACTERS



From left to right, we have the Gladiator, the Battler, the Enchanter and the Vicar on their "new" incarnations! These four are actually the initial party, but the game will include some other familiar classes for those who might have played some of my previous projects (and some completely new as well!).



MONSTERS




Here's some small selection of enemies that I've been posting mainly on twitter. I think I got the full roster covered, although since working on this is probably what I like the most (unless I'm utterly uninspired, which happens often!) I might include some new extra ones to fill some free slots.

GAMEPLAY


Here's some gameplay "footage" to get some better idea of how the game works (or, well, some parts of it!) There's still some work to do, particularly regarding balancing and story presentation (what little there is... as you might have guessed, this ain't a narrative heavy game either!).







Thanks a lot for reading this far! Hopefully it was time well spent! Also... apologies for my lack of skill at presenting my own stuff, I'll promise to try better next time! ^^U


Special and HUGE THANK YOUs to all of you who have been supporting the project in here and/or elsewhere. You guys really keep me going! XXX
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