A SHORT, STANDALONE PREQUEL TO CARLSEV SAGA
Playing Carlsev Saga is not necessary to play this game.
The time is thirteen years before the Great Revolution that would engulf the continent of Carlsev. Far from his homeland, the 25-year-old Major Xevic (renamed from "Deckiller" in the series) is leading a team of crack Carlsev soldiers on a mission to rescue prisoners from the neighboring continent of Berasev.
En route to their target on the far side of Berasev, there is an...incident. Major Xevic finds himself washed up on a desolate shore with not a single soul in sight except for local humanoids who call themselves "Demons". Xevic quickly realizes that he is unable to cast spells: the Essence, or the invisible substance that powers magic, seems to not exist on this island.
One thing is for certain: with this twist of fate, the lives of millions and the course of history will be changed forever.
En route to their target on the far side of Berasev, there is an...incident. Major Xevic finds himself washed up on a desolate shore with not a single soul in sight except for local humanoids who call themselves "Demons". Xevic quickly realizes that he is unable to cast spells: the Essence, or the invisible substance that powers magic, seems to not exist on this island.
One thing is for certain: with this twist of fate, the lives of millions and the course of history will be changed forever.
Carlsev Zero is a short game made in 14 hours for the 14th Birthday event (actually, it'll be closer to 35 hours of devtime by the time I finish the full game). It is a heavily expanded version of the opening flashback cutscene from Carlsev Saga I; Xevic is Deckiller, and Ethan is the soldier who accompanied him during that cutscene. The goal here is to rekindle my passion for this universe, sharpen my writing chops, and hopefully offer a taste of what this universe has to offer in terms of story and lore.
Gameplay is similar to the original Carlsev Saga: combat is turn-based, and characters grow stronger by crafting tonics made from items dropped from enemies. The process has been streamlined a bit though, and another character can craft valuable accessories as well. Everything is handled via the 2k DBS as this was a short project for an event. The game is a little more than an hour long.
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