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Announcement

A meeting of dreams released!

After over two years or hard work, A meeting of dreams has finally been finished, I can't tell you how good it feels to have my first game out there.

You can buy the full version now at :A meeting of dreams

Announcement

New demo released

Finally managed to get my ducks in a row so to speak and made the new demo, this time not half way through the game.

Play not only the prologue but most of the first chapter of the game too. This should hopefully leave you wanting for more.

Announcement

Still a lot more to do!

Thanks to those guys and girls who have already played the demo. Your feedback is appreciated!

However, I will be temporarily taking the demo down. I don't think it's showing the game's best points. This is due to several reasons. First I choose to do the demo the middle of the game which means the story makes no sense, in reflection this was a poor decision.

Also it's clear from the feedback that there needs to be a lot more polish put in, both in fixing bugs and changing several aspects of the game, such as fonts and maybe controller support (no promises on that one).

Finally, since the release of the demo, I have put a lot of work into the game over the last few months anyway, after yet more play testing and I don't feel the demo release really represents the game very well anymore. I don't want to be working on the demo and the main game at the same time constantly updating the demo too as I add polish, but I also don't want to have this old version out there giving the wrong impression.

Hopefully within the next several months I can get a new demo up, when the game is ready for release. This will basically be a fully playable first chapter of the game. I would like to have it ready early 2022, but real life moving house and other issues are getting in the way!

Anyway, watch this space. I plan to finish this eventually, and I think when it's done it will be quite an awesome game.

Game Design

Coming to the end of a long process

Building A meeting of dreams has been a challenge, but I feel I have poured my heart and soul into this project. I initially started this as something to do during the first lockdown, hence the initial theme (Don't worry, the game soon moves away from that). But as time went on the project got more serious to where it is today, where I would be happy to sell it. I have needed to learn lots of technologies and new programming languages as well as overcoming interesting conceptual and technical challenges and it's fair to say it's cost me a bit of money for some aspects such as music and tools.

I am not an artist so I have had to be inventive when it comes to graphics, taking stock RPG assets and manipulating them in graphics editors or using them in interesting ways in specific scenes. Right from the get-go I knew I wanted to make something different, so a custom lighting plugin was the first plugin I used.

I also wanted to make something that is not the normal RPG maker game and I believe I have done this with this title. Right off the bat I went for no random battles (annoying), strange locations (it's a dream world, right, it should be interesting?) and most importantly an engaging and interesting story, that you the player can have affect on. This I hope should make for an interesting title that I hope you the player would enjoy.

It's not quite finished, yet a bit of polish here and a lot of grammar and spelling checking, but it should be an interesting and fun game at least those who have play tested the earlier beta's say it is (hopefully they are not just sparing my opinions).

I will try and keep you all informed on my progress. Feel free to play the demo and give me any feedback good or bad.
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