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RMN "FEATURED GAME", MARCH 2010!
NOMINATED FOR RRR "FEATURED GAME", MAY 2009!
NOMINATED FOR "MOST PROMISING DEMO", 2008 MISAOS!


...::: What People Are Saying :::...

"It takes a twelve step program, hypnosis, a sex change, and the whole damn Star Wars series to break you away." - Tyrannos

"A solid romp through the desolate streets of a sci-fi dystopia." - Silviera

"Overall, a very solid cyberpunk game that makes excellent use of its setting and atmosphere." - Solitayre

...::: Storyline and Setting :::...

Ferusia, a totalitarian state led by a Government whose people are genuinely happy with their leaders. With a Government focused on promoting scientific research and the proliferation of human knowledge, whilst at the same time eradicating the distractions of religion and bureaucracy, Ferusia has become the most technologically advanced country in the world. It's also a country where crime is perpetually minuscule, partly due to the nation's powerful military-led police force and partly due to the populace being placated by exceptional technological, educational and entertainment advances.

However, despite the vast majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still a minority who are unhappy with the current state of affairs. A group of terrorist rebels known as the Free Radicals vie for power in Ferusia. These rebels believe that a democratic state is the only way a country should be run; want more control over who leads the Government; want the Government to be more transparent regarding rumours of genetic experiments performed within the military; and want an end to "Central Ferusia", a high-security slum district where Ferusia's criminals are sent to fend for themselves, irrespective of the severity of their crime.

In the middle of it all are Markus and David, two criminals who have come to accept this punishment and made a living for themselves in "Central Ferusia" working for a mercenary leader named Jade. Under Jade's orders they carry out various jobs for those with the ability to pay and they're about to set out on their latest. One that will drag them into a rebel conflict they don't understand and don't care to be a part of...

...::: Gameplay, Features and Comments :::...

After five years of trying to finish projects using broadly similar concepts to this one, I've finally managed to finish one of them! I'm pretty amazed with myself because I didn't think this would ever happen, but I also know that my past errors largely centred around attempting to make my stories more "epic" than they needed to be, leading to me abandoning promising projects left, right and centre. Because of this, coming up with an "epic" central storyline is an element I tried to downplay in this project, although I'll admit that I'm still happy with how the storyline comes together given my limited writing talent!

What Sore Losers instead focuses on is providing challenging gameplay mechanics within a deeply immersive environment. The game includes formidable enemies that put item preservation at the top of your priority list; a multitude of different minigame sequences such as the widely lauded lockpicking system; a synthesis system that allows you to create and upgrade new weapons using objects found lying around the slums; dozens of optional missions that flesh out the slums you find yourself in; and a deeply immersive, dystopian setting featuring more quotable NPCs than you can shake a stick at!

Latest Blog

What Inspired Your Game..?

So, I posted this in the "What Inspired Your Game" topic over on the forums, but I figure I'll post it here as well since I think it says a lot about both this project and its sequel, Sore Losers: Riot Grrrl.

------------------------------


author=Sated
I guess I can talk about the two Sore Losers games a bit...

Both Sore Losers and Sore Losers: Riot Grrrl have a setting that is heavily inspired by the movie Escape From New York, in that all criminals have been sent to a locked-down urban area to fend for themselves as opposed to the state maintaining proper prisons. Secondary inspirations for the setting include Final Fantasy 7 and Breath of Fire: Dragon Quarter because both of these games have dystopian societies where slums feature prominently, although in those two games the slums aren't there for the sake of criminals. Another inspiration would be the Streets of Rage games, a game that is referenced heavily in the original Sore Losers in homage to how much I love that series*.

That the original Sore Losers has lots of "one-off" minigames (sniping, chase sequences, helicopter flying, a Frogger minigame** and others) is inspired by the three PS1 Final Fantasy games (7, 8 and 9). All of those titles contained plenty of "one-off" minigames that broke up the standard JRPG gameplay. FF7 was especially great at integrating those segments into the storyline (snowboarding, motorcycling, marching, the hypothermia section etc.) and so that's what I sought to emulate with Sore Losers. I think the result was hit-and-miss based on reviews, but I'm going to try to take those criticisms and use them to create better "one-off" minigames for Sore Losers: Riot Grrrl, which will follow in the same tradition.

Both Sore Losers and Sore Losers: Riot Grrrl also focus quite heavily on "recurring" mini-games (lockpicking, hacking, hotwiring, smashing and others***) and this was largely inspired by the minigames seen in Fallout 3, where lockpicking and hacking also feature prominently****. My original concept for the hacking minigame in Sore Losers was actually a complete rip-off of the hacking minigame in Fallout 3, which based on reviews might have been a better choice than the maths-based minigame I ended up with! Fortunately for you guys, the hacking minigame in Sore Losers: Riot Grrrl will be vastly different based on the those same reviews!

Graphically, I'd say that the original Sore Losers was mostly inspired by another RPGMaker game, The Burning Grail. The credits sequence at the end of Sore Losers is an homage to the excellent, excellent opening sequence contained within that game. You could also say that the movement system in Sore Losers: Riot Grrrl is inspired by The Burning Grail, although it probably owes more to multiple point-and-click adventure titles (without the actual point-and-click because RM2K3). The graphics used in Sore Losers: Riot Grrrl aren't inspired by anything other than my wish to make the game look more "cyberpunk" than Sore Losers did; I never really got across the "cyberpunk" stylings I wanted in the original Sore Losers, something deftly pointed out by Darken in his review of the game.

*Sore Losers: Riot Grrrl was originally thought-up as being a cross between a JRPG and a side-scrolling beat 'em up, but it somehow ended up as a cross between a JRPG and a point-and-click adventure game. Probably because I wanted to use RM2K3 and the idea of making a side-scrolling beat 'em up in RM2K3 scares the pants off me. It is still something I'd like to do though!
**The "Frogger" minigame in the original Sore Losers eventually evolved into Frog, The Collector, which is one of my other titles. That game also takes inspiration from Pacman and similar arcade classics.
***Sore Losers: Riot Grrrl is actually going to have loads more "recurring" minigames than Sore Losers.
****Did you know that the Bethesda Fallout games were originally going to have a surgery minigame for healing crippled limbs? Imagine Surgeon Simulator but via a Pipboy. It was cut to help the pacing of battles, which was probably the correct decision.
  • Completed
  • Sated
  • RPG Tsukuru 2000
  • RPG
  • 06/16/2009 10:27 AM
  • 06/26/2018 02:00 PM
  • 10/17/2010
  • 206433
  • 49
  • 6325

Posts

I have to say well done, I really enjoyed the game. The game was fun, the puzzles were nice touch up, battles werent frustrating and I actually enjoyed them, the story was something fresh and good...except the ending and last part of the game, it really dissapointed me,it looked like it was fastened up,like you lost the desire to continue on the game,trying to end it soon as possible...especially the ending,wich was the only lackluster I can think about...otherwise,cant wait for sore losers 2.
Sated
puking up frothing vitriolic sarcastic spittle
4064
The idea was that rushing things would give a sense that things were spiralling out of control. I'unno, I'm just not that good a writer, I'm sticking to gameplay in Sore Losers: Riot Grrrl.
I really, really enjoyed this game. Played through the whole thing in one night, couldn't drag me away.

I had to exploit/cheat the gambling mini-game to get through the latter part of the game mind.
Sated
puking up frothing vitriolic sarcastic spittle
4064
Craze, I have no idea what game that is from and I feel terribly guilty as a result.

I had to exploit/cheat the gambling mini-game to get through the latter part of the game mind.

I never did get the balance on those gambling games right. Basically, I would make a terrible casino owner. I'm glad you enjoyed the game, anyway!
chana
(Socrates would certainly not contadict me!)
1584
Great game! when all the others bored me after 2 seconds of playing, day's on end, this one just grabbed me and kept me playing...!!!
Sated
puking up frothing vitriolic sarcastic spittle
4064
Thanks a lot :)

What do you mean by, "all the others"? If you're looking for some other good games like this one, then check the You Might Also Like tab at the top of the page.
That shot is from Dragon Quest 3. It's the part where the main character is given some personality quiz by some goddess up in the sky (it is also the best personality quiz in a video game ever). Also could you please change the background I am going blind and getting cancer from trying to type this post.
Sated
puking up frothing vitriolic sarcastic spittle
4064
Sorry, I've been thinking about changing it, I just haven't found anything to change it to yet. I might just make a background similar to the ones for Riot Grrrl and Frog to keep things consistent.

I've never actually played that many Dragon Quest games.
chana
(Socrates would certainly not contadict me!)
1584
author=Fallen-Griever
What do you mean by, "all the others"? If you're looking for some other good games like this one, then check the You Might Also Like tab at the top of the page.

Right, thanks, didn't think of it!
Hey! I've started to play the game. It seems a very good game! The setting is the one that I prefer, I always prefere futuristic RPGs rather than the classical medieval ones.
I'm deveolping a game with RPG Maker 2003 which is set in a fantasy-futuristic world. I found some resources in the chipset and charset game folders which I didn't find anywhere else and I think I'll need them for my game. Can I use some? I will edit them and then I will credit you.
I don't know if I can finish your game, I've gt too many games to play and a game to make!
Thanks in advace and congratulations for your game!

Sated
puking up frothing vitriolic sarcastic spittle
4064
You don't need to credit me. As far as I remember, I didn't make any of the resources in this game. I only put them together from other chipsets.

I find most of my resources via charas-project. Search for it on Google.
I already know that site, but some resources like the trucks for example or the destroyed car, I didn't find them anywhere else. For the NPCs I already noticed that they were made with charas project, but I asked you if I can use them as NPCs also in my game. I won't jut use yours, in fact I've already created many other characters with charas project.
Sated
puking up frothing vitriolic sarcastic spittle
4064
I really don't mind. I didn't make them. I know that the car is ripped from somewhere, for example. Maybe I made the truck, but it isn't the best piece of spriting in the first place. Just go for it, none of the stuff is stuff that I care about. It's not like it's my Riot Grrrl stuff, which is all custom made for the project...
Don't worry about Riot Grrrrrllll, I haven't played that game yet. I only posted in the wrong page, it's a fact that may happen, it's not the first time I do it.
Anyway, I won't use the Riot Grrrrrllll resources because I prefer resources which can fit the rtp style of the chracters rather than totally custom ones. Thanks anyway!
i really enjoyed your game. i cant believe you got that atmosphere from public resources. i didnt want to stop playing it.
just started the game looks good but txt definetly needs fixed it kind of runs together and makes it hard to read i would go with a normal txt or anything but what your useing now but other then that seems pretty good
Sated
puking up frothing vitriolic sarcastic spittle
4064
author=makoto31371222
just started the game looks good but txt definetly needs fixed it kind of runs together and makes it hard to read i would go with a normal txt or anything but what your useing now but other then that seems pretty good

You should check out the link at the top of the FAQ: http://rpgmaker.net/games/1210/faq/

Broken fonts are a pretty common problem with RM2K/3 games. It's quite annoying. I should probably include the font patch with any future releases that I make just to make sure people don't run into this problem, because it is a pretty common one T_T

If that patch doesn't fix it for you then I have no idea what is wrong. You can see from the screenshots how the font is supposed to look with the font patch applied.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Hi Sated I am playing your game and really enjoying it specially the music I loved that :) (although gaining skills from items is not a good idea in my opinion, I already lost two book I think)
Anyway I have a strange problem, It's kinda hard for me to explain so bear with me.
When I hold a direction button my character will move a little then stop (in moving position like the game having lag or something) until I realize the button and hold it again, this problem started inside lab and I dunno what should I do to fix it.
I hope you understand what I am talking about, my English is not good at all. thanks
Sated
puking up frothing vitriolic sarcastic spittle
4064
author=meisam
Hi Sated I am playing your game and really enjoying it specially the music I loved that :) (although gaining skills from items is not a good idea in my opinion, I already lost two book I think)
Anyway I have a strange problem, It's kinda hard for me to explain so bear with me.
When I hold a direction button my character will move a little then stop (in moving position like the game having lag or something) until I realize the button and hold it again, this problem started inside lab and I dunno what should I do to fix it.
I hope you understand what I am talking about, my English is not good at all. thanks

I understand what you're saying (I assume "realize" is supposed to say "release"), but I've never come across that bug before. Has it happened on every map since leaving the labs..?