• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
RMN "FEATURED GAME", MARCH 2010!
NOMINATED FOR RRR "FEATURED GAME", MAY 2009!
NOMINATED FOR "MOST PROMISING DEMO", 2008 MISAOS!


...::: What People Are Saying :::...

"It takes a twelve step program, hypnosis, a sex change, and the whole damn Star Wars series to break you away." - Tyrannos

"A solid romp through the desolate streets of a sci-fi dystopia." - Silviera

"Overall, a very solid cyberpunk game that makes excellent use of its setting and atmosphere." - Solitayre

...::: Storyline and Setting :::...

Ferusia, a totalitarian state led by a Government whose people are genuinely happy with their leaders. With a Government focused on promoting scientific research and the proliferation of human knowledge, whilst at the same time eradicating the distractions of religion and bureaucracy, Ferusia has become the most technologically advanced country in the world. It's also a country where crime is perpetually minuscule, partly due to the nation's powerful military-led police force and partly due to the populace being placated by exceptional technological, educational and entertainment advances.

However, despite the vast majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still a minority who are unhappy with the current state of affairs. A group of terrorist rebels known as the Free Radicals vie for power in Ferusia. These rebels believe that a democratic state is the only way a country should be run; want more control over who leads the Government; want the Government to be more transparent regarding rumours of genetic experiments performed within the military; and want an end to "Central Ferusia", a high-security slum district where Ferusia's criminals are sent to fend for themselves, irrespective of the severity of their crime.

In the middle of it all are Markus and David, two criminals who have come to accept this punishment and made a living for themselves in "Central Ferusia" working for a mercenary leader named Jade. Under Jade's orders they carry out various jobs for those with the ability to pay and they're about to set out on their latest. One that will drag them into a rebel conflict they don't understand and don't care to be a part of...

...::: Gameplay, Features and Comments :::...

After five years of trying to finish projects using broadly similar concepts to this one, I've finally managed to finish one of them! I'm pretty amazed with myself because I didn't think this would ever happen, but I also know that my past errors largely centred around attempting to make my stories more "epic" than they needed to be, leading to me abandoning promising projects left, right and centre. Because of this, coming up with an "epic" central storyline is an element I tried to downplay in this project, although I'll admit that I'm still happy with how the storyline comes together given my limited writing talent!

What Sore Losers instead focuses on is providing challenging gameplay mechanics within a deeply immersive environment. The game includes formidable enemies that put item preservation at the top of your priority list; a multitude of different minigame sequences such as the widely lauded lockpicking system; a synthesis system that allows you to create and upgrade new weapons using objects found lying around the slums; dozens of optional missions that flesh out the slums you find yourself in; and a deeply immersive, dystopian setting featuring more quotable NPCs than you can shake a stick at!

Latest Blog

What Inspired Your Game..?

So, I posted this in the "What Inspired Your Game" topic over on the forums, but I figure I'll post it here as well since I think it says a lot about both this project and its sequel, Sore Losers: Riot Grrrl.

------------------------------


author=Sated
I guess I can talk about the two Sore Losers games a bit...

Both Sore Losers and Sore Losers: Riot Grrrl have a setting that is heavily inspired by the movie Escape From New York, in that all criminals have been sent to a locked-down urban area to fend for themselves as opposed to the state maintaining proper prisons. Secondary inspirations for the setting include Final Fantasy 7 and Breath of Fire: Dragon Quarter because both of these games have dystopian societies where slums feature prominently, although in those two games the slums aren't there for the sake of criminals. Another inspiration would be the Streets of Rage games, a game that is referenced heavily in the original Sore Losers in homage to how much I love that series*.

That the original Sore Losers has lots of "one-off" minigames (sniping, chase sequences, helicopter flying, a Frogger minigame** and others) is inspired by the three PS1 Final Fantasy games (7, 8 and 9). All of those titles contained plenty of "one-off" minigames that broke up the standard JRPG gameplay. FF7 was especially great at integrating those segments into the storyline (snowboarding, motorcycling, marching, the hypothermia section etc.) and so that's what I sought to emulate with Sore Losers. I think the result was hit-and-miss based on reviews, but I'm going to try to take those criticisms and use them to create better "one-off" minigames for Sore Losers: Riot Grrrl, which will follow in the same tradition.

Both Sore Losers and Sore Losers: Riot Grrrl also focus quite heavily on "recurring" mini-games (lockpicking, hacking, hotwiring, smashing and others***) and this was largely inspired by the minigames seen in Fallout 3, where lockpicking and hacking also feature prominently****. My original concept for the hacking minigame in Sore Losers was actually a complete rip-off of the hacking minigame in Fallout 3, which based on reviews might have been a better choice than the maths-based minigame I ended up with! Fortunately for you guys, the hacking minigame in Sore Losers: Riot Grrrl will be vastly different based on the those same reviews!

Graphically, I'd say that the original Sore Losers was mostly inspired by another RPGMaker game, The Burning Grail. The credits sequence at the end of Sore Losers is an homage to the excellent, excellent opening sequence contained within that game. You could also say that the movement system in Sore Losers: Riot Grrrl is inspired by The Burning Grail, although it probably owes more to multiple point-and-click adventure titles (without the actual point-and-click because RM2K3). The graphics used in Sore Losers: Riot Grrrl aren't inspired by anything other than my wish to make the game look more "cyberpunk" than Sore Losers did; I never really got across the "cyberpunk" stylings I wanted in the original Sore Losers, something deftly pointed out by Darken in his review of the game.

*Sore Losers: Riot Grrrl was originally thought-up as being a cross between a JRPG and a side-scrolling beat 'em up, but it somehow ended up as a cross between a JRPG and a point-and-click adventure game. Probably because I wanted to use RM2K3 and the idea of making a side-scrolling beat 'em up in RM2K3 scares the pants off me. It is still something I'd like to do though!
**The "Frogger" minigame in the original Sore Losers eventually evolved into Frog, The Collector, which is one of my other titles. That game also takes inspiration from Pacman and similar arcade classics.
***Sore Losers: Riot Grrrl is actually going to have loads more "recurring" minigames than Sore Losers.
****Did you know that the Bethesda Fallout games were originally going to have a surgery minigame for healing crippled limbs? Imagine Surgeon Simulator but via a Pipboy. It was cut to help the pacing of battles, which was probably the correct decision.
  • Completed
  • Sated
  • RPG Tsukuru 2000
  • RPG
  • 06/16/2009 10:27 AM
  • 06/26/2018 02:00 PM
  • 10/17/2010
  • 204038
  • 49
  • 6309

Posts

Pages: first prev 1234 last
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Well yeah, sorry I meant release :P.
Hopefully the problem solved, it didn't happen in your game only, my PC freeze when I hold any button on the keyboard, I am not sure what caused it, but some uninstalling solved the problem

thanks for the great game I am looking forward for your next game sore loser 2 and I also finished some of "you might also like..." list they were very good too thanks for the list

Oh I checked every single object just to see what you want to say next. "you still searching these barrels its good, pointless but good". your way of encouraging exploration is quite interesting ;)
I *Just* started my first playthrough of this =)
First off, I love the spooky intro theme!
and .. secondly ..
Dual Wielding Hand Axes ?!?
I think I'll keep to myself what that does to me :3
*Puuurrrzzz*
.. >.> .. <.< .. ~^.^~
I am SOooo gonna phreakin' enjoy this =D
Thank you for the great game!
I will definitely be following your projects <3
How does one survive a room filled with electricity run amuck?
Also, is there a bug on the autoclave mission? It's asking me to flip switches, but the lasers aren't coming down.

Also, there's a bug in the synthesis menu, where I have all the ingredients checked off and in my inventory, but the game refuses to synthesize them, saying that I don't have the necessary ingredients and cash.
Sated
puking up frothing vitriolic sarcastic spittle
4064
How does one survive a room filled with electricity run amuck?

I don't think that electricity can be turned off. It's a trap.

Also, is there a bug on the autoclave mission? It's asking me to flip switches, but the lasers aren't coming down.

There isn't a bug with that mission so I'll assume you're having a problem with the "pressure sensitive" switch. In order for it to work, you have to stand still for 10 seconds after activating the switch. After 10 seconds, the game gives you a message saying, "The screen changed to show the lasers had been deactivated". If you move during that time then you have to restart the process.

Context: There is a puzzle in Breath of Fire 3 that you can only complete by standing still until Ryu hits his idle animation, and that shit took me ages to figure out when I was younger. I lifted the concept wholesale because that puzzle always stuck out in my mind.

Also, there's a bug in the synthesis menu, where I have all the ingredients checked off and in my inventory, but the game refuses to synthesize them, saying that I don't have the necessary ingredients and cash.

I wouldn't be surprised if there's a bug. That system was incredibly clunky, and it was one of my first attempts at creating a custom menu. What item are you encountering a bug with?
I recall it being the Falchion that I was trying to create, but the synthesis kept denying me.
Sated
puking up frothing vitriolic sarcastic spittle
4064
Yeah, I see the problem. The event is referencing different items than those being displayed. I'm too busy to do anything about it this weekend (plus I won't be at home, so I won't be near my computer), but I can probably get a patch out next weekend.

Thanks for pointing it out :)

EDIT:

Okay, this didn't get done yet because I've also been busy this weekend (it's coming home!) so I'll get around to it when I have a chance.
Pages: first prev 1234 last