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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...

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Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

This version is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.

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i mean come on do you know how hard it is to fight another battle when all your teamates have little life left, and the food barely does anything. dude great game and story but its just not long enough, and i have to keep going back to the hotel to sleep i knew something bad was happining but i was trying to level up for + i saved before i went to sleep u knwo what that means....yeah i have to start over. make it so that food do better, there is someway you can travel back in time a few days, and that the enemys are from super easy to unbeatable, OMG where te hell is a walkthrough that can be use to beat the game.... i say all you gotta do is ATTACK and thats it. ive played alot of games, and i see how you are tryign to make it on the player with a timeline, but there is no clear way of me knowing that im fighting super hard monster with three people vs 6, i found one miniboss which of course i lost by 100 :(. look find a way to go back in time to give the player a better chance of winning, or a walkthrough cause i din't understand how am i suppose to gain all this stuff in 10 days, without getting own.

simply here what i mean, enemys can be easy or hard at random and can be like 6vs3. the food really doesn't help, 10=2 hours max cause of the teamates being knock out after one or two fights making you SLEEP AND SAVE! then the next day you could lose. and oh yeah clear direction....yes i got all the prohets stuff but once you get them its all over time is ticking and you are losing. p.s. i HAVE to restart now cause i saved one day before i lose and well...what can i do?


i bet she's a diva with a potion popping problem
ah, okay. thought i caught all those in the rerelease. because of the town's intestines a bunch of basements probably did get fucked up :<

thanks again for playing, and yeah darken i fuckin feel it
yea i used teh book on him like i was told to, it seems to remove a status effect that he starts the battle with. He still gets 4 turns a pop but its appropriate difficulty.

Im not referring to the paths out of the village, I know those are definitely intentional. Like for example when i go upstairs in a building it takes me to the basement, or some other area where if you try to exit the basement of a building it doesnt work. These occur at later days but they work fine on the earlier days.

the scope of this game is pretty large, and custom atb battle system, its great
was this game really 2009 christ, it felt like yesterday
i bet she's a diva with a potion popping problem
bicfarmer, those places do not warp you to incorrect destinations* :)

yeah the game was my first time REALLY coding so there's a ton of glitches!! i was young and inexperienced but it was amazing practice. i literally made a second mp bar by copy-pasting every method with "mp" in it and smacking a "2" on the end of it.

re: final boss...
did you use the telgium on him? it's been a long-ass time, but i think that lowers his actions/turn. it DEFINITELY lowers his stats, just like the wicodian raises it.

anyway, glad you seemed to enjoy it. it's a funky game but i'm still proud that we finished it!

*assuming you're talking about the paths in and out of the village
I finished this game. Ran into some areas that warped you to incorrect destinations later on. Occasional crashes. Telia as an agility character would be really good to have but she's really glitchy during battle, and for some reason white revive leafs didnt work during the final boss fight

Basically there is an inescapable boss on the 10th day and beating him is the objective of the game. It can then be said that the entire game revolves around you preparing yourself to face this foe. I got a decent battle party set up when I got elena. Most of the sub bosses around town were no match for me but the final boss is still pretty tough because he gets to go 4 times on his turn. At first I tried the 'hard' final boss and got wiped on the first turn. I saw ara fell after starting this game so only now I noticed all the references. Good game.
i bet she's a diva with a potion popping problem
you've unlocked the ending. even recruiting marlowe is optional. enjoy the final day :)

edit: did either of you recruit elena? if so, did you get her featured key? karsu's favorite easter egg...
Haha, weird how I got a notification on this game when I've just started to replay it a few days ago. :P

I'm kinda stuck on this part and have no clue how to proceed - (after going to the mansion then later recruiting Marlowe and have him translate the books inside, there was a portal to another place. Ok, went there and finished the boss. Then what next? I'm completely stumped! Any help would be appreciated! >.< )
i bet she's a diva with a potion popping problem
fair enough!
I give up on this game. I admit it's very well made and an interesting, slow experience of building up your gear to become teh strongest you can be, that's a great idea. However there are several mechanics and problems that make this game very annoying and I really don't want to play any more of it.

- Though I havent seen it myself, I get the impression that there is some sort of 'countdown' to doom or some such notion, based on the passage of days by sleeping at the free inn. I like free heals, but what this means is that I basically have to stay away from the inn at all costs. Which is not that bad, as when you have gotten a decent sized party, you can grind out on weak enemies and get enough money to pay for food. Unfortunately I wasted a few days early game since I only had 2 party members at that point. This is the least of my problems with this game however.

- Sometimes I explore the wrong place and get recked by deadly mobs. Usually by deadly bosses that cannot be escaped from. Imagine the feeling when you do about 10-20 dmg to 2 bosses who each have about 400 and gets 3 turns lol

- I Picked warrior class for my avatar at the begginging. A very poor choice. The game uses ATB and agility is heavily favored, and most of the equipment I found weren't very good for a tanking class. Some weapons like the spear appears in hte stat window to do the same damage as axes and swords but were only half as good in reality.

- One of the most annoying parts of hte game is the battle system. Its poorly scripted, a common battle script that I think I've seen in another vx game. What happens is, if two people execute their turn at the same time, the first one appears to attack but their move is actually cancelled. So if obnoxious rogue girl attacks followed by caretaker healing, the rogue girl appears to attack but that attack is cancelled and does no damage. This happens more frequently than it should. For a game that has heavy focus on battles, this is unacceptable. Various other glitches occur for example sometimes enemy sprites go invisible after being attacked, and rogue girl's mug attack doesnt show damage numbers.
(EDIT: This problem appears to only occur with the rogue girl, not anyone else. While that can be avoided simply by switching her out, she's the second person to join so this problem will be around for a while, and it's pretty annoying.)

- The last straw is when I decided to stop mucking around and go straight to the tomb to meet the prophet. Turns out I went the wrong way and as I was running down, right in front of an enemy the rogue girl decides to throw in an obnoxious comment, causing the thing to catch me and start a fight I didn't wanna be in. Could u have picked a worse time to throw that in? I bet its on purpose. But whats worse is right after that I open a chest to get a storm shield, tried to equip it and right on the equip screen the game crashes with a script error. Ridiculous and I loose all progress.

It's an extensive game, but these bugs and script problems occur at some of the worst places in the game (like the battle system) and I really do not want to deal with a buggy game. Sorry.

Dison also has an ability that halves an enemy's health. It works on most bosses. That should really help you if those long fights wear you down.
i bet she's a diva with a potion popping problem
Go full Perception/Logic. You'll be super-fast and get tons of critical hits. Any Sleight weapons will work well, as will Ranged. I think Shuriken are top-notch for that build? Bows and such would be fine too. Take Lyla for sure, her healing is incredible. Telia can help you steal great stuff, even from bosses. Your fourth character is up to you (Elena works well as a back-up healer who can attack a lot; Marlowe is good at just blowing up enemies).
hello, is anyone here? could somebody elaborate some ideal build for our MC here? i have already finished the game with the MC's stat distribution such as 10/16/16/8/8 in normal difficulty. you know what? it's hard for my party to survive in some portal dungeon late in the game. so i'd like some inputs about stat distribution & equipment for my replay.. ty
Is Telia supposed to do nothing 2-3 times a battle while using resources (including items) as if she did what I told her to do? Is this by design?

Is target+ on enemies supposed to cause random attacks to ignore them almost entirely?

Is the Goddess Bow radiant damage (even though it doesn't say so in the description)?

The WP from battles item caused my game to crash right after the next battle when I equipped it.

What does Blind Justice do when used in the field?

Is Blind Justice supposed to be completely negated on certain enemies; even though they aren't immune to the status effects that Blind Justice inflicts?

Oh, and Arcane Gift doesn't actually use SF when used as a field ability. This allows you to generate infinite SF as long as you have the prerequisite 6 SF beforehand (even restores the Wanderer's SF).

One of the dialogues on day 7-9 (forget which day) has a Typo in the placeholder for the Wanderer's name that causes the character to say something like N\1 instead of the name (I forget which conversation it was, sorry... might have been Telia's "Talk to her" conversation).
Thank you for your replying.
I've been wishing to translate them. However, I don't have RPG MakerVX and it's so expensive that I won't buy it.
Are there any ways for me to replace the texts?

(I can use traial edition for 30 days, or maybe 120 days by using English and Japanese edition and 2 PCs)

Are rvdata files encripted files?
If you sent me your unencripted game_data files, can I edit them? And if you sent me, please mail to me at: <erased> Then I would start translating.
(this address will be deleted after your replying)

I erased it
i bet she's a diva with a potion popping problem
We did not use external text files. I talked to Karsuman though, and you are more than welcome to translate if you still wish to.
Hello. Are you looking at this post?
I'm a Japanese, who is learning English.
I'd like to translate your game into Japanese for my learning. If you should have used external text_files for this game and you allowed me to edit it, I would like to translate them.
To be honest, I can't ensure the quality of translation and there would be mistranslation.

Did you use external textfiles and would you allow me to translate your game into Japanese?
i bet she's a diva with a potion popping problem
le gasp, it works! thanks GRS <3
If you have Ace installed on your computer just c/p the rvdata data into a new Ace project and rename the extension to rvdata2 then look at it in Ace. It'll load the VX data file well enough to get the names and descriptions from the items.
i bet she's a diva with a potion popping problem
Hey, this is kind of a weird and random request, but since I don't have VX on this computer... could some kind soul screenshot the list of weapon/armor names in this game? I would very much appreciate it.


hid the original text because PROBLEM SOLVED