• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...


Visit the TVTropes page here.

Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

This version is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.

Latest Blog

Issues

i mean come on do you know how hard it is to fight another battle when all your teamates have little life left, and the food barely does anything. dude great game and story but its just not long enough, and i have to keep going back to the hotel to sleep i knew something bad was happining but i was trying to level up for + i saved before i went to sleep u knwo what that means....yeah i have to start over. make it so that food do better, there is someway you can travel back in time a few days, and that the enemys are from super easy to unbeatable, OMG where te hell is a walkthrough that can be use to beat the game.... i say all you gotta do is ATTACK and thats it. ive played alot of games, and i see how you are tryign to make it on the player with a timeline, but there is no clear way of me knowing that im fighting super hard monster with three people vs 6, i found one miniboss which of course i lost by 100 :(. look find a way to go back in time to give the player a better chance of winning, or a walkthrough cause i din't understand how am i suppose to gain all this stuff in 10 days, without getting own.

simply here what i mean, enemys can be easy or hard at random and can be like 6vs3. the food really doesn't help, 10=2 hours max cause of the teamates being knock out after one or two fights making you SLEEP AND SAVE! then the next day you could lose. and oh yeah clear direction....yes i got all the prohets stuff but once you get them its all over time is ticking and you are losing. p.s. i HAVE to restart now cause i saved one day before i lose and well...what can i do?

Posts

Craze
why would i heal when i could equip a morningstar
15150
Well, except for the wiffing/Arcane Gift bug, those were our intentions! Note that one of the "uberportals" ( hard late-game dungeons) has an item that superpowers the final boss - just an idea if you decide it's too easy on your lower-difficulty replay. =D

Thanks for the bug reports. Also, Wanderer's Necrotic skills are mostly magical, while his Radiant skills are mostly physical. Thus, Bravery/Perception builds are better-suited for Wanderer's Radiant polarity.

I'm glad you enjoyed playing the game. =D Which characters did you recruit (big question: did you get Elena)?
Great game. I played it on the second hardest difficulty. Beating the game wasn't so bad, but some late game dungeons became to hard and I skipped them. If I replay it I will probably choose an easier difficulty to make exploration easier. Normally I chose a harder difficulty after beating a game, not an easier.

Anyway, I made a mage build and maxed both Tenacity and Charisma. It worked out nicely, especially since the main character seems to have very few physically oriented skills. Does that change if I go with say Bravery and Perception instead?

Telia's actions seemed to wiff sometimes. She could use an item and the item would do nothing while still being used up. The same happened to every other action except guarding, which I rarely used except when I selected it by mistake. This problem fixed itself at the final battle, which is a good thing since I forgot to change my party.

Arcane Gift is bugged. If you use it from the menu it won't cost any SF. This means the main character can fully restore everyone's SF after the battle for free.

Anyway, exploring was fun, atmosphere is great and battles are unusually well designed. The latter was mostly due to the game making almost every skill useful.
Thanks, I'll give it a look tomorrow.

And god damn, I forgot about the edit button. These things take a little getting used to for me, because I went for so long without the option. >:|
Craze
why would i heal when i could equip a morningstar
15150
Ephiam, try the southwest area of the village. There's a path that leads to the crypt.
Ah yes! And I can not--for the life of me--discover where these "Tombs" or whatever are; the key description tells me that I can use it to unlock a tomb of some sort, but I've yet to come across one! And I think I've searched the place over-and-over around near every corner each and every day thus far (up until the day described above!)
This game is addicting. My god. I think it's the difficulty, or something like that, or perhaps all of the various kinds of exploration and management I can do while running from the few monster clouds I come across! But either way, I think it's awesome.

I don't know what day I'm on, and I know that I should have been keeping count since day one; a fleshy, LONG dungeon has appeared though that links all (or close to) of the houses and various buildings together. Is this place tied to the final dungeon? Is there something important in there as soon as it opens up, or am I going to have to wait until a certain day to find something important in there?
I had actually never payed attention to the number of downloads before Max's post.
I donwloaded this game because I remember reading someone talk good about it, and because I was curious about Karsuman's games.
Craze
why would i heal when i could equip a morningstar
15150
Give it 1/5 stars for having downloads.
This discussion in motivating me to finish the game and review it.
Craze
why would i heal when i could equip a morningstar
15150
I am not happy until I get 50,000 downloads in a month.

I am not joking.

Also, your post makes me :barf: because, well:
-This is not a lot of downloads
-We released outside of the community
-This game is pretty cool and original
-We released outside of the community
-We got onto blogs like Play This Thing
-We released outside of the community
-GAME IS NOT BAD BUT THIS IS DISGUSTING hey thanks
-This is not a lot of downloads

Also, I would never release ABL outside of the community.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Advertise outside of the RM* community. Seriously.
Max McGee
with sorrow down past the fence
9159
The amount of downloads this has is pretty disgusting. (I originally typed "pretty discussing" and while that is a nonsenseism, it is also worth DISCUSSING).

It's not like this is a bad game or anything but the fact that it has download numbers like ABL after so little time is ridiculous. I repeat that V&V is a pretty cool game but this kind of wildly anomalous number reinforces the vast discrepancy between goodness and downloads. Well, I mean, not that those numbers SHOULD correlate...there's no way to know if a game is good before you download it. ANYWAY...

Is this from TV Tropes + Newgrounds? Seriously, most (good) RM games deserve at least this much publicity. What can we do to spread it around the community?

(I was typing this post before Craze made his most recent post, bizarrely enough).
Craze
why would i heal when i could equip a morningstar
15150
Over 4,000 downloads, yay, hooray. (We actually hit it yesterday afternoon but I didn't feel like making a post (ssssh)).
Craze
why would i heal when i could equip a morningstar
15150
oh hey 3,000+ downloads
Craze
why would i heal when i could equip a morningstar
15150
LWG: Ignore the first release's 2,000+ downloads. =D

Deltree: <3 Dison is great. Also, EAT YOUR VEGETABLES.
Deltree
doesn't live here anymore
4556
This game brings out my compulsive RPG packrat tendencies so hard. "DON'T EAT THAT! I might need that carrot at some point!"

Great so far. Killer chef is the best. I hope I can finish it this weekend.
You must be really happy with 1000+ downloads. I need to play his properly sometime.
Craze
why would i heal when i could equip a morningstar
15150
Okay, a finished quality game with five and a half weeks. Sorr-y.
Yeah, it's actually six weeks.

Oh well.
This took longer than 3 weeks. It went down for weeks overgoing an overhaul.