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Let's demo, Uchinoniko!

I've just finished uploading the first demo of this game. My best guess as to it's approximate playtime is maybe ten minutes?

The bulk of the gameplay here is in school, and the interactions with the students in Terada's class which will eventually make up for the VN-like elements in the game, with a bit of combat near the demo's end. I feel like I've mentioned this before, but, there is certainly inspiration taken from Memories Neverlasting, and the ability for players to choose who to interact with in the context of a "day". The choice of "how" to interact with said characters is currently limited to whither or not to talk to them, however.

The demo leaves off at a point where the game would likely set itself into a story-loop of school, followed by dungeon. As for optional content to possibly break that up, I've never been particularly good about coming up with that kind of stuff. Then again, not having them might just be my personal preference as a player. I think on the gaming diary thread, and I generally forgo optional content. Off the top my my head, the exception to this general rule is obtaining the 108 Bonus of Destiny in a Suikoden game. If I can think of other exceptions, I might note them in a later comment.

As for what might yet come, I'm not sure how much longer this project will be on hiatus. Though, it might be a more accurate representation of this game's development to say that I maybe do one small thing (usually writing), then close MZ and/or Open Office. I have no idea what the next demo would consist of, or when it might come down. I wanna say that the next demo could be up to Boss Fight #2, and give players a better sense of what the game loop would look like?

Miscellaneous

Why remake this game?

There has been a non-zero number of times when I have thought about Uchioniko, and wanting to re-do it in some manner. On many of these occasions, I've maybe do one thing before I give up. Perhaps, though, it might be useful to understand why I would want to remake this game.

To be honest, I'm not sure if I have a good answer for that? I mean, I love Mitsuya Masako. There is no attempt of denial on this point. She is, hands down, my favorite character that I've made, making cameo appearances in Baclyea Revolution, Heaven's Gate MZ, and goodness knows where else. In light of this, one can certainly argue that I should go all the hell the way back to Matsumori Days, give that a do-over, and thus, give her respect.

Yet, there is something about Uchioniko, and it's cast of characters. Something that calls to me. I'm not sure if I can explain it. I know I could probably slow down the game's pacing at the beginning, if not overall. Like, if I really look hard at Baclyae Revolution's pacing, it was way too fast for it's own good. I was immensely focused on having 108 characters to recruit without too much thought into who those characters actually were. To say nothing about the probably feeble attempt at political intrigue. XD

Also, if I must be honest, what makes me want to go back to this game is this write-up. I cannot help but to tear up at various moments when reading it. Which is good! That's the intended effect! I can't say if it has that effect on others. For what it's worth, I tried a write-up for Konae's Investigations. However, it didn't get very far.

Either way, I'm ultimately trying to improve my sense timing in regards to story development. Also, the sense of relationships. For example, Ruri has a crush on Kozue that is supposed to grow into more legitimate feelings as the game progresses. Yet, there isn't a whole lot of interaction with those characters. Even in the write-up I linked earlier, they don't have a lot of interaction! Stuff like this is something I have to think about how to better relay, and have the player get the feeling that, yes, these characters should totally hook up.
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