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Project complete!

  • Marrend
  • 05/04/2023 01:52 PM
Edits and fixes have been applied, and rounds of playtesting have been made. I probably should pass it around to other players for feedback to see how this instance of the game goes over. However, at this point, the number of corrections and edits I'm willing to make to this game would likely be limited in scope to small tweaks, and what-not.

Which means? Which means!? Yes! I'm calling this...


Though, in so doing, I feel like this game is kinda like Oracle of Askigaga in that it hits me pretty hard, but having others react in the same way to it is... questionable. At best. Which is fine. While it might be nice for the number of people this game can "hit" would be above 1, that number was the value I wanted this game to reach, and always has been. This number was reached before the latest bout of fixes, and what-not, but, having a product where players might actually be able to get to the first boss fight, if not beyond, felt an important enough step.

The question that ultimately comes up when a project is finished is what could be coming up next? It might be a while before whatever next happens, but, I honestly can't say for sure what form it would take. Like, I want to stop making remakes of older games, or doing event-based games and do something new. I've a few very vague ideas here, so, I'll list them under a hide-tag.

Idea: Privateer clone
Every so often, I think about Myriad Cypher, and how I could make it a better 2-D Privateer clone. Like, okay, the battle system would still be turn-based, and very much the default RPG Maker system. So sue me. However, exploring the various sectors of the game would be top-down view. You'd be able to open the nav-map with "n", and select where you want to go with the mouse. The game/system would provide a jump-route, and you'd be able to press "j" while on the field to go from sector-to-sector, just like Privateer 2 - The Darkening. Encounters would likely work as they did in Myriad Cypher in that they would trigger on entering a sector.

To say nothing about where to snag graphics (I would prefer zero rips this time), the underlying system of the nav-map functionality just sounds incredibly difficult/ambitious to pull off. It would certainly challenge my scripting ability! Which isn't a bad thing, but, it's also one of the things that makes me want to nope right out of going forward with this idea.

Idea: Mystic Vale/Resident Evil - The Deckbuilder fusion
These are both card games, and the end result would be (surprise!) a card game! I like the idea in Mystic Vale, where the size of your deck does not change, but abilities on the cards you do have can expand/improve over the course of the game. The fusion of the two ideas would come in the form of the monster deck. The end-game goal would be to deplete that deck before the player takes too much damage from the monsters that are drawn from it.

Though, this idea could be slotted in as a mini-game, it would be developed as a separate project. I'm not sure if I feel comfortable with submitting said project to the site as a gamepage, as I did with Arcomage Ace or if I would just submit it as a utility/plugin/script, as I did the MZ equivalent.

Idea: Wasteland Wanderer
Post-apocalypse setting, similar to Wasteland/Fallout, where the player plays as a scavenger that gets shot for being in the wrong place at the wrong time. Or something like that. He gets revived by the Sisters of Hope, with questions about what the hell he had picked up (it's obviously missing now) that was worth killing for.

Said Sisters of Hope could be a faction the player could work for, or against, and their quests probably tend towards search-and-rescue missions. Doing missions for factions means rising in rank, leading to sometimes getting missions from higher up on the hierarchy, expanding on the consequences of your actions to the game world, or other nonsense.

Though, to be honest, I think I would rather not turn this idea into a game, but more of a story? Like, I don't think I pull off political/faction intrigue very well in either case, but, hey, maybe this idea might make me a little better at it, if I do it. Though, that "if" is very much the operative term here.


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Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
Congratulations for completing this game! I'll be sure to give it a playthrough when I get the time.
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