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"What if you knew you were going to die?
If you knew that thousands would die in your wake?
What if you could stop it from happening?
What would you do?
What wouldn't you do?"


Bloodstained Hands is a 20 hours plus (approximately) RPG following the story of Rain, a young man forced into living his life cloaked in blood and shadows. As he fights to overcome the oppression of a tyrannical Emperor, he will come to realize that evil is not so black-and-white as it may seem, and none can say who the true villains are.

Features
  • A beautiful world artistically crafted using Parallax Mapping techniques
  • A breathtaking soundtrack from Fesliyan Studios (https://www.fesliyanstudios.com/)
  • An immersive story with a fresh take on your typical RPG clich├ęs
  • An ATB battle system with various customizations
  • An intense, dynamic Overdrive system
  • A New Game Plus mode - play through the game with all your party members and skills intact!
  • No RTP. Just extract and play!
  • Various types of crafting
  • Optional mini-games in certain towns and pubs
  • A host of side quests to keep you entertained
  • Repeatable missions for endless adventures


Download Instructions
If you are downloading this game for the first time, just extract and play! No further instructions required. There is a read-me file in the root folder that explains controls and how to modify them.

If you are updating the game from a previous version, simply move your save files from the root folder of the old game into the new one. To ensure the game updates properly, activate the list at the entrance to the Sanctuary at any time after completing the training sequence at the start of the game, then unequip and re-equip your characters.



Thanks to orochii for the game page CSS. Support orochii here.

Latest Blog

Bug Fix and Update Log

Just to keep things simple, I'm creating a bug fix and update log right here, so that it's available on the home page of the game and you don't have to dig through the comments to find it. I'll update this as I release updates (hopefully not as frequently as I've had to lately), and any future updates can be found here.

Included as of 5.9:
- Added Battle BGM to random encounters
- Added an option to disable random encounter BGM in the system menu
- Updated the shop scene and the forge scene to properly display stat changes
- Improved cutscenes with more on-screen interaction

Included as of 5.8:
- Modified dash speed in outdoor dungeons
- Expanded cutscenes during and after the mission "The Test" to better explain character backstories
- Added "Bait" to certain item shops to decrease encounter rates
- Replaced Overdrive skill "Execution" with "Gamble"
- Modified "Lethality" to become an Overdrive skill with 100% accuracy and crit chance
- Added a secret final boss for level 99 characters and accompanying special reward
- Updated graphics for Sleep and Insanity badges
- Added Necro, Horrify, Light, Dark, All, and Clear badges
- Updated item drops for two raid bosses to include new badges
- Added chests to certain dungeons with more loot


Included as of 5.7:
- Updated the Status and Equip screens to display Hit Ratio, Evasion, Critical Hit rate, and resisted elements and status ailments
- Added a method of earning money during "Bombs Away"
- Added a method of tracking progress through the Nox Catacombs
- Added an explanation of how Spell Tomes work at the Amethyne magic shop
- Minor graphical and bug fixes


Included as of 5.6:
- Fixed a game-breaking bug during the mission "Vengeance"


Included as of 5.5:
- Fixed a bug where the skills "Imperil" and "Bane" would not function properly
- Minor graphical fixes
- Replaced the "Pickaxe" with an "Iron Pickaxe" and added a "Bronze Pickaxe" to Mount Fulmen. Iron Ore can be mined much earlier now


Included as of 5.4:
- Minor bug fixes
- Fixed broken files
- Adjusted opponent AI for dice game in pubs
- Fixed skills that weren't functioning properly
- Balanced combat


Included as of 5.3:
- "Intimidate" now affects all enemies, instead of just one
- Added Overdrive, plus 29 new Overdrive skills!
- Enabled critical hits on most physical skills (Flurry, Power Attack, etc.)
- New dice game available at all pubs
- Increased JoiPlay compatibility for certain visual aspects
- Minor graphical enhancements and bug fixes
  • Completed
  • Strak
  • RPG Maker VX
  • Action Adventure RPG
  • 08/22/2021 05:26 PM
  • 01/19/2022 04:22 PM
  • 08/22/2021
  • 30508
  • 15
  • 988

Posts

I noticed some minor bugs on my last playthrough, as well as one major one (although the major one isn't a bug so much as an oversight). The big one is that the boss of Glacio's Throat is way harder than it's supposed to be. It used to be very manageable, but looking at it now I somehow copied the stats of a raid boss into that one without realising it. Kind of explains the feedback I've been getting about a difficulty spike in that area, it was never supposed to be that difficult. Anyway, I'll be releasing an update soon with the fixes.

And while I know I said that I wouldn't be releasing any more game-changing updates, I will include a number of quality-of-life improvements along with the bug fix, just because I never want to waste an update on one little fix. Keep an eye out for it sometime this weekend. This will be update 5.9.1.
You can make it full screen by pressing alt and enter at the same time. Also, if you press F1 a menu will open up that gives you more options, one of which is to automatically launch the game in full screen every time.
I just downloaded the game and am looking forward to getting into it. However, the screen size when the game launches is tiny.. I can't find any settings or ways to make the game fullscreen or even just a little bit larger. Can you help?
Just want to announce that the Story Mission Guide is now fully complete! It can be accessed from the directory at the top of the game page. This guide will fully detail how to complete every main mission in the game, as well as detailing where and when to find hidden content, treasures, side-missions, and certain game lore! I've highlighted each of the aforementioned subjects with different colours, so if you've already completed a section and want to know if you missed anything, you can quickly browse through to find exactly what you're looking for. The guide is basically a text walkthrough, so if you're still struggling with something I'll do what I can to help, but see if the guide can help you first, as I may not get back to you right away, especially if it's for something very simple that the guide answers just as effectively.

I am working on a side-mission guide, so keep an eye out for that as well! No idea when I'll fully get around to completing that one, I've got some games on my list that need completing as well, but it is definitely on the way!

Cheers, and happy playing!

EDIT: And as of now, the Side Mission Guide is also complete and can be accessed through the directory! This guide will tell you where to find each side mission, how to complete it, and what rewards you can receive. Most are pretty straight-forward, except for the missions "Exports" and "Death Games." Solutions for both of those missions are included in the Guide.
You'll be able to enter the city when you gain access to a certain vehicle. It's fairly late in the game. Not sure what point you're at, but if you're past the mission "War Meeting," then read ahead.

After the mission "War Meeting," you'll gain access to the airship, which allows you to fly anywhere. You can then land the airship in the field in front of Sapphane and enter the city then.


Hope this helps. I've almost got the story mission guide written up to that point, but I've got everything written and available up to the mission directly before that point. It can be accessed through the tab in the directory on the game page.

EDIT: Aaand, as of now the Story Mission Guide has been updated with everything up to the completion of the mission "War Meeting." Just a bit more now and the guide will be complete!
How do I enter Sapphane? It appears to be surrounded by mountains with no discernible passes or caves that enter that region.
I'm tempted to simply not reply, to be honest, as I don't want to come across as rude, but I will simply because this site does have rules and guidelines, one of which relates to double posting. If your messages are only a few hours apart without significantly different content, please consider using the EDIT button to adjust the first post. Additionally, you don't need to quote your own post, and the extra spaces in your post is quite unnecessary. Please try to condense your posts if possible, avoid double posting, and pay close attention to spelling to ensure adequate comprehension for the reader.

That said, I'm glad you made it past the flame puzzles, clearly you were able to work that out. As for the final boss, he's very much possible, assuming you're prepared. I'm considering releasing a video of the final boss battle just to give some tips and strategies for beating him, but I haven't decided yet. Keep trying, maybe adjust the battle settings and see if that helps (because I swear, most of the complaints I get about combat can be fixed with that one thing. I can't stress it enough).
author=Sellkadoom22
author=Strak
Uh... No, I won't do that. Maybe take a break and try again later, it's definitely possible and the alternate route will appear if you fail enough times. Just keep trying. My advice, approach it from the left side. It's quite a bit easier from there.
im in the abyssum i need tur oon four fire ball but how figure with flime go where it imposible ps the enemy are too hard im levl 36



























the final boss is impossible
author=Strak
Uh... No, I won't do that. Maybe take a break and try again later, it's definitely possible and the alternate route will appear if you fail enough times. Just keep trying. My advice, approach it from the left side. It's quite a bit easier from there.





im in the abyssum i need tur oon four fire ball but how figure with flime go where it imposible ps the enemy are too hard im levl 36
Uh... No, I won't do that. Maybe take a break and try again later, it's definitely possible and the alternate route will appear if you fail enough times. Just keep trying. My advice, approach it from the left side. It's quite a bit easier from there.
author=Strak
Your counter will not reset, every time you get hit in the third set of butterflies the counter will increase by 1. I can't remember exactly how many times you need to get hit for the alternate path to open up, but it's somewhere between 5 and 10. I think it's 5 times. I don't think I made it too many.

As for new game plus, all your equipment carries over except for mission items and legendary weapons and armours. Anything you can buy from a shop will carry over, as well as gold and certain mission rewards. Skill levels and party members also carry over, and you can freely swap party members any time after training.



damn it imposibble can you pas me a save before final boss cause my save i been remove from my pc after i reset my pc
Your counter will not reset, every time you get hit in the third set of butterflies the counter will increase by 1. I can't remember exactly how many times you need to get hit for the alternate path to open up, but it's somewhere between 5 and 10. I think it's 5 times. I don't think I made it too many.

As for new game plus, all your equipment carries over except for mission items and legendary weapons and armours. Anything you can buy from a shop will carry over, as well as gold and certain mission rewards. Skill levels and party members also carry over, and you can freely swap party members any time after training.
author=Strak
Hi, I think I know what you're talking about, but the spelling and lack of punctuation makes it a bit difficult to interpret. If you're talking about during the mission "The Academy," keep trying. If you fail the last portion (with the red butterfly) more than 5 times, an alternate path will appear. You just need to get past the first two sets of butterflies.

If you're talking about the very last dungeon, the same rule applies. If you fail enough times, an alternate path will appear. Just keep trying until you either succeed or the game gives you another option.





If i die before red ball is gonna reset my fail counter. Is the guide will be complete soon.
In new game plus what will be carried over.

great game by the way os im from canda i not speak french
Hi, I think I know what you're talking about, but the spelling and lack of punctuation makes it a bit difficult to interpret. If you're talking about during the mission "The Academy," keep trying. If you fail the last portion (with the red butterfly) more than 5 times, an alternate path will appear. You just need to get past the first two sets of butterflies.

If you're talking about the very last dungeon, the same rule applies. If you fail enough times, an alternate path will appear. Just keep trying until you either succeed or the game gives you another option.
hi Strak
I stuck at this place im in a labirith with gray a have to go other side of the rom without been hit by fire ball i awy die when i dont have pillar to hide the red fire ball area help me
author=195371
The reason why I said 9999 is that the Master Guardian's ATB bar filled up completely when the team's ATB bars did not move a single pixel.

Also, this is one of my favorite RPG Maker games, you did an excellent job balancing the damages and everything.


Oh! I'm glad to hear that, I thought you weren't enjoying it. I've gotten a fair bit of criticism on the difficulty, but every time I tried making it easier, it became so easy that it was no longer fun. Balancing was tough. Glad you're having fun!

author=AnneLaurant
Yup. ;^) It's a pretty sneaky one! I'll tell you if I beat it lol.


Awesome! Defense ignoring abilities are your friend. Tip, X level spells ignore defense.
author=Strak
Hopefully beating them isn't too much of a grind, but thanks for pointing that out, I realize it's not exactly the best "feature" and I may remove it later.

It was actually pretty funny to discover because I took both spellcasters for my "final" party build (no they will not be my actual final party build) and I couldn't figure out why I wasn't doing any damage lol. XD Fortunately, it wasn't too much of a pain to defeat without the spellcasters. XD

author=Strak
Also, out of curiosity, did you manage to find the secret final boss? You mentioned your party was at max level, I'm curious if you've stumbled across it yet!

Yup. ;^) It's a pretty sneaky one! I'll tell you if I beat it lol.
The reason why I said 9999 is that the Master Guardian's ATB bar filled up completely when the team's ATB bars did not move a single pixel.

Also, this is one of my favorite RPG Maker games, you did an excellent job balancing the damages and everything.
I mean, you are exaggerating the stats a little bit. The literal agility cap is 999, as it the ATK stat, neither of which is what either of those enemies have, but in the case of the Guardian, you're supposed to lose that fight. Which is why the game continues after the loss. I'll reiterate, if you're having difficulty with the combat, adjust the battle settings and see if it helps, and make sure you're well prepared with items. That's the best advice I can offer you, it's up to you if you want to take it. This game is meant to be a challenge, but it doesn't have to be if you try new things.

Hope that helps, and I hope that didn't come across as rude, I'm genuinely trying to help you out here.
Finally beat Leviathan at level 27. Definitely a huge difficulty spike, it has more than twice the health of any previous boss and some very powerful attacks.

And then Leviathan is very weak compared to the Master Guardian, which has 9999 agility and over 2000 base damage... is that supposed to be an optional superboss? He's presumably unbeatable the first time you fight him.

By the way, how do I get past the Shroud tutorial? I've managed to survive for over 50 of the opponent's attacks, but I still can't pass the tutorial. (Never mind, I just held Q to run away, although it requires good RNG - at least 7 turns of Shroud active, and at least one missed attack by the guardian).