• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"What if you knew you were going to die?
If you knew that thousands would die in your wake?
What if you could stop it from happening?
What would you do?
What wouldn't you do?"

Bloodstained Hands is a 20 hours plus (approximately) RPG following the story of Rain, a young man forced into living his life cloaked in blood and shadows. As he fights to overcome the oppression of a tyrannical Emperor, he will come to realize that evil is not so black-and-white as it may seem, and none can say who the true villains are.

  • A beautiful world artistically crafted using Parallax Mapping techniques
  • A breathtaking soundtrack from Fesliyan Studios (https://www.fesliyanstudios.com/)
  • An immersive story with a fresh take on your typical RPG clich├ęs
  • An ATB battle system with various customizations
  • An intense, dynamic Overdrive system
  • A New Game Plus mode - play through the game with all your party members and skills intact!
  • No RTP. Just extract and play!
  • Various types of crafting
  • Optional mini-games in certain towns and pubs
  • A host of side quests to keep you entertained
  • Repeatable missions for endless adventures

Download Instructions
If you are downloading this game for the first time, just extract and play! No further instructions required. There is a read-me file in the root folder that explains controls and how to modify them.

If you are updating the game from a previous version, simply move your save files from the root folder of the old game into the new one. To ensure the game updates properly, activate the list at the entrance to the Sanctuary at any time after completing the training sequence at the start of the game, then unequip and re-equip your characters.

Thanks to orochii for the game page CSS. Support orochii here.

Latest Blog

Bug Fix and Update Log

Just to keep things simple, I'm creating a bug fix and update log right here, so that it's available on the home page of the game and you don't have to dig through the comments to find it. I'll update this as I release updates (hopefully not as frequently as I've had to lately), and any future updates can be found here.

Included as of 5.9:
- Added Battle BGM to random encounters
- Added an option to disable random encounter BGM in the system menu
- Updated the shop scene and the forge scene to properly display stat changes
- Improved cutscenes with more on-screen interaction

Included as of 5.8:
- Modified dash speed in outdoor dungeons
- Expanded cutscenes during and after the mission "The Test" to better explain character backstories
- Added "Bait" to certain item shops to decrease encounter rates
- Replaced Overdrive skill "Execution" with "Gamble"
- Modified "Lethality" to become an Overdrive skill with 100% accuracy and crit chance
- Added a secret final boss for level 99 characters and accompanying special reward
- Updated graphics for Sleep and Insanity badges
- Added Necro, Horrify, Light, Dark, All, and Clear badges
- Updated item drops for two raid bosses to include new badges
- Added chests to certain dungeons with more loot

Included as of 5.7:
- Updated the Status and Equip screens to display Hit Ratio, Evasion, Critical Hit rate, and resisted elements and status ailments
- Added a method of earning money during "Bombs Away"
- Added a method of tracking progress through the Nox Catacombs
- Added an explanation of how Spell Tomes work at the Amethyne magic shop
- Minor graphical and bug fixes

Included as of 5.6:
- Fixed a game-breaking bug during the mission "Vengeance"

Included as of 5.5:
- Fixed a bug where the skills "Imperil" and "Bane" would not function properly
- Minor graphical fixes
- Replaced the "Pickaxe" with an "Iron Pickaxe" and added a "Bronze Pickaxe" to Mount Fulmen. Iron Ore can be mined much earlier now

Included as of 5.4:
- Minor bug fixes
- Fixed broken files
- Adjusted opponent AI for dice game in pubs
- Fixed skills that weren't functioning properly
- Balanced combat

Included as of 5.3:
- "Intimidate" now affects all enemies, instead of just one
- Added Overdrive, plus 29 new Overdrive skills!
- Enabled critical hits on most physical skills (Flurry, Power Attack, etc.)
- New dice game available at all pubs
- Increased JoiPlay compatibility for certain visual aspects
- Minor graphical enhancements and bug fixes
  • Completed
  • Strak
  • RPG Maker VX
  • Action Adventure RPG
  • 08/22/2021 05:26 PM
  • 01/19/2022 04:22 PM
  • 08/22/2021
  • 30502
  • 15
  • 987


Confused. Says the game's complete but I don't see a download...?
Confused. Says the game's complete but I don't see a download...?
Just got approved. Download is on the way.

EDIT: Downloads are now available. There is a desktop version available as well as a mobile version for compatibility with JoiPlay. Thank you for your patience. Enjoy!
Oh, there it is. I'll give this a try soon
URGENT NOTICE: There is a game-breaking bug during the optional side-mission "Last Wish." I will be releasing an update later today that fixes this bug. Your current save files will be compatible with the updated version. Sorry for any inconvenience. In the mean time, I would suggest waiting to complete that mission until the game has been updated.

EDIT: The game files have been updated with the bugs fixed, along with some other smaller, less significant bugs. Thank you for your patience, and happy playing!

EDIT: The bug is definitely fixed now, as of v5.2. If you have an autosave file where the bug occurred, simple flip the switch on the wall and you should be able to escape the bugged area.
Oh my goodness. Help. How do you save in your game LOL I want to take a break, but I cannot find a save point. Been playing for awhile too....

*EDIT* Nevermind. I found it. I think I missed the controls. Kept hitting ESC and thought you had the menu screen blocked off. Had no idea "D" took you there.
I'm terribly sorry for the confusion! There is a read-me document in the game folder that helps describe the controls based on the RMVX defaults, if you feel that could help you. There is also a section in the in-game guide, accessed by the menu, that describes controls more thoroughly. Thanks for playing!
Hello. There's a game-breaking bug in the sidequest "Last Wish". After I'm done scattering the ashes, I get teleported to a locked area and cannot get out. Also, pressing "L" during a fight does not do anything. I cannot escape from battles and the encounter rate at the towers is too high.
Hi blackassassin7, I'm sorry you're experiencing that. I actually discovered the same bug myself just yesterday and made a post to rectify the problem. The game files have been updated with the bugs fixed. If you re-download the game and move your save files from the old game folder into the new one, you shouldn't experience that problem any more. The encounter rates haven't been fixed yet, although I appreciate the feedback and will consider reducing them. As for the escape function, it's possible that it's an issue with how you have the controls set up. There is a read-me file in the root folder that goes further into depth about how the controls are set up. If the controls are not the issue, it may be a matter of timing. The escape feature only functions when battle is not paused. Battle will pause at different times based on your settings from the System menu option, but essentially you can only escape battles when there are no player wait gauges filled. Holding the button to escape combat and then canceling the active players turn should fix the problem.

Thanks for playing!
Are we talking about the Version 5.1 here? Because I am playing the latest version. Since the game autosaves, I didn't bother much with constant saving and my last manual save was before killing Gareth. How is the issue going to be fixed btw? Will my character appear on the top of the tower as he should or will the waterfalls blocking the passages be deactivated when I launch the recent version with my current savefile? Because right now, my character is stuck in a room with two waterfalls blocking both exits and the switch in the middle is useless.
Unfortunately, you will need to load a previous save to fix the issue. The issue should not occur any more in 5.1, however any saves that occured after the bug will be unplayable. I'm sorry for any inconvenience.

EDIT: I'm working on an alternate fix. There may have been an issue with the upload of 5.1. As far as I can tell the bug is fixed, but I will be re-uploading the files to make certain of that. The upload should be available within the next hour.
Okay, fingers crossed it worked this time. I've updated the game one last time. Version 5.2 includes the regular fix to the game-breaking bug, as well as an additional fix for anyone who got stuck due to the bug with an autosave. If you get stuck in the Tower of Lux during the mission "Last Wish," simply flip the switch on the wall and you should be able to navigate your way out from there. If for whatever reason this fix does NOT work, please PM me right away and I will attempt to find another solution.

I've also adjusted the encounter rates in the Towers. They should be a little more bearable now.
Okay that did the trick. I managed to get out of the Tower of Lux. And I figured out that the button I had to press to escape battles was "Q" and not "L". Anyway, thanks a lot for the fix. Now I can continue the game normally. I'll report again if I happen to find any other bug.
Okay, I have two questions. I can't seem to find the 3rd alchemy page. And how do I switch party members now that I have six?
Switching party members can be done in the Sanctuary using the list near the entrance, the same one that is used to change your player name. Members left behind will remain at the Sanctuary (and depending on who you leave behind, there may be additional interactions between those characters somewhere in Cyana, if you care to find them).

As for the alchemy pages, I will detail there locations below. Spoilers.

The first page is located in Castle Amethyne, in the corner of the kitchen on a table.

The second page can be found on a round table in in the Library of Gareth's Castle.

The third page is found in a house in Silvein.

The fourth page is a reward for an optional side mission after the mission "Break of Dawn."

Hope this helps!
This post has been hidden by the game developer. Click here to show the post anyway.
Sorry, the last time i played this, general dawn in the cave had an unlimited amount of health (probably from a battle script problem). I probably wont pick this up again ever until someone played one playthru of the entire game to ensure that there arent any more major bugs like that. The balance is still kinda out of whack but I can forgive that if all the major bugs are fixed.
Sorry to hide the post, just want to make sure that certain things are not spoiled if at all possible, such as characters that may join your party later in the game.

That said, there are cutscenes between all of the characters around Cyana. Three of them take place in the Inn, two of them in the Pub, one in the house, and the rest around the village. The only exception is Matthew and Grey. Their character building cutscene takes place during the mission "The Test," in the basement of Fort Diamo, where you'll find Matthew exercising. The cutscene is only available during that mission.
i only hate that a spell should not change cost should stay the same cause one spell cost 100 mp and when it is level 2 it is now 200 mp only thing i hate other than that good game
Okay I found cutscenes with every character except Grey. I looked at the Inn and Village both during day and night but still cannot see a cutscene involving him. I already have two cutscenes from the Pub and one from the House. I basically have only three left and all of them are between Grey and another character.
Ah, I think I can see the problem.

Have you completed the mission "The Academy" yet? Grey's cutscenes will become available after that mission. It's a part of the mission "Divine Preparation."