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Bug Fix and Update Log

  • Strak
  • 09/29/2021 02:03 PM
  • 405 views
Just to keep things simple, I've created a bug fix and update log right here, so that it's available on the home page of the game and you don't have to dig through the comments to find it. I'll update this as I release updates, and any future updates can be found here.

Included as of 5.9.3:
- Fixed a bug where Imperial Mages would only ever cast Life
- Fixed other minor graphical and utility bugs
- Modified the Menu System Options for a more consistent UI
- Expanded the window color changer in the Menu System Options
- Modified Toxins to apply Poison status ailment to weapons

Included as of 5.9.2:
- Fixed a bug where certain party members could rejoin your party when they shouldn't
- Fixed a bug where the mission log would update at times when it shouldn't
- Added item icons to enemy loot drops


Included as of 5.9.1:
- New cutscenes and on-screen character interaction
- Fixed a bug where dashing would not disable in certain locations
- Modified Overdrive skill damage and capabilities
- Added a unique cursor when allies have a full Overdrive meter
- Added target selection for skills that target the user or target all
- Simplified the ATB wait modes in the System menu
- Updated the in-game guide
- Updated NPC character sprites for greater distinction and variety
- Balanced combat and boss battles
- Updated BGS effects with higher quality sounds
- Rearranged and modified the Status menu to display Overdrive gauges
- Updated button inputs for opening the menu
- Updated item costs
- Updated encounter rate algorithm
- Included two additional battle themes, and randomized battle music
- Updated the Monster Log to display status ailment resistances
- Updated Alchemy and Forge to display all weapon and armour stats, as well as item effects
- Added an option to transfer experience between party members in New Game Plus


Included as of 5.9:
- Added Battle BGM to random encounters
- Added an option to disable random encounter BGM in the system menu
- Updated the shop scene and the forge scene to properly display stat changes
- Improved cutscenes with more on-screen interaction


Included as of 5.8:
- Modified dash speed in outdoor dungeons
- Expanded cutscenes during and after the mission "The Test" to better explain character backstories
- Added "Bait" to certain item shops to decrease encounter rates
- Replaced Overdrive skill "Execution" with "Gamble"
- Modified "Lethality" to become an Overdrive skill with 100% accuracy and crit chance
- Added a secret final boss for level 99 characters and accompanying special reward
- Updated graphics for Sleep and Insanity badges
- Added Necro, Horrify, Light, Dark, All, and Clear badges
- Updated item drops for two raid bosses to include new badges
- Added chests to certain dungeons with more loot


Included as of 5.7:
- Updated the Status and Equip screens to display Hit Ratio, Evasion, Critical Hit rate, and resisted elements and status ailments
- Added a method of earning money during "Bombs Away"
- Added a method of tracking progress through the Nox Catacombs
- Added an explanation of how Spell Tomes work at the Amethyne magic shop
- Minor graphical and bug fixes


Included as of 5.6:
- Fixed a game-breaking bug during the mission "Vengeance"


Included as of 5.5:
- Fixed a bug where the skills "Imperil" and "Bane" would not function properly
- Minor graphical fixes
- Replaced the "Pickaxe" with an "Iron Pickaxe" and added a "Bronze Pickaxe" to Mount Fulmen. Iron Ore can be mined much earlier now


Included as of 5.4:
- Minor bug fixes
- Fixed broken files
- Adjusted opponent AI for dice game in pubs
- Fixed skills that weren't functioning properly
- Balanced combat


Included as of 5.3:
- "Intimidate" now affects all enemies, instead of just one
- Added Overdrive, plus 29 new Overdrive skills!
- Enabled critical hits on most physical skills (Flurry, Power Attack, etc.)
- New dice game available at all pubs
- Increased JoiPlay compatibility for certain visual aspects
- Minor graphical enhancements and bug fixes