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Some dungeons

False Skies has a lot of dungeons! Perhaps too many!

Here's a few of them:

Letegarme: The ruins of a capital city, overgrown and all but forgotten after its abandonment centuries ago. The interior portions have been sealed away for a good while, and there's artifacts to be found within.



Plateau Cave: Part natural cave, part abandoned and decaying military outpost of last resort: a place for thieves to escape to, and holdouts of forgotten wars to hide away in. The monsters here are of all stripes, so be prepared for a variety of things to come your way.



Tunnel to Mol: The tunnel itself is extremely straightforward. In times of crisis, though, it's locked down, leaving the older, much less direct path through the adjoining caves as one's only option for land travel. It certainly doesn't help that someone's put up additional defenses, too.



Crossroads Mountain: There's a maze of tunnels dug into this former teleportation test site, but a path and a funicular made the trip much more bearable. The path's been blocked off. The funicular's been powered down.



Silver Fens: Without the lighthouse burning a way through the fog here, one will quickly lose their way and get turned around. There's a highway being built through here to bypass all this, but it's going nowhere fast.



Apargi Cavern: A antiquated cavern, used as a place to trap particularly nasty spirits for hundreds of years and as a hidden storeroom for the Emperor of Apargi for merely decades. Learn the trick to navigating through this place, and your life shall be far easier.



Under Garm Palace: Garm is riddled with underground passages, and underneath its core is no exception. It's a long, long climb up, though - surely there isn't a way to circumvent a lot of it?