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Dedicated to those who believe in us.


"I can usually recognize the bums and drunkards that enter this bar, but you, I must say, you’re a face I’ve never seen around here."

You are Odysseus, a homesick, tired, and moribund pilgrim in a struggle to find meaning in life. Witness his journey and tragedy as he goes to a foreign city in the middle of winter in search of collecting money to continue traveling, while meeting and helping all sorts of sad, broken people along the way.


Odysseus (Oh-DIS-yus) is a prequel and a demonstration of some of the content present in Raziel. Like the main game, it's an adventure-esque, atmospheric, and utterly poetic game where you wander about solving small tasks and meeting different kinds of people in a dirty and uncaring world.

The main objective is to make Odysseus collect enough money to continue traveling.

Like Raziel, it was made with RPG Maker 2000, with a custom message and climate system made with Destiny Patch V2.

The game will be available in English, Russian, and Brazilian-Portuguese.


  • More than an hour of gameplay;

Although the game is not that long, it doesn't need to be. Everything contained in this game was made for you to have a nice and emotional experience.

  • Reactive storytelling;

Depending on what items you have or actions that you take, some events will play a little different.

  • Charismatic characters;

No useless NPCs that have only one throwaway line. Every NPC has at least a little more to tell about the city and the situations they live in.

  • Explorable semi-open world;

You need to acquire money to continue your travel. In what order and how to get this money is entirely up to you, so talking with people and exploring is a must.

  • Pixel-art cutscenes;

Beautiful tailor-made cutscenes that show up in key points in the game.

  • Customizable settings.

Yes, this is an RPG Maker 2000 game with a settings option (and it wasn't made with pictures!).
From the volume to the text speed, you can adjust the game in a way you feel comfortable with.


Project Director and Lead Writer
Carlos Davilla

Map Designer and Eventer
Daniel Rodrigues

System Programmer and Eventer

Original Soundtrack Composer
Elvis Suhadolnik Bonesso

Concept Artist and Illustrator
Eduardo Arving

Art Cover
Helena Santana


Carlos Davilla


Liked the game? Consider throwing a bone on Ko-fi to help us out!

You can also find Odysseus on...

Official Website | Itch

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Pages: 1
I like what I see. Really looking forward this one. And Raziel.
Pages: 1