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Story
Long ago, before the age of machines, there was a great calamity. A calamity that nearly destroyed the world. Humanity was at the brink of extinction, and a powerful new threat, horrific beasts known as Terrors, walked the land. However, there were some who stood and fought against the horde, the greatest of which being the often-forgotten member of the Satori bloodline, Treck Satori. A wanderer at heart, Treck travels the barren wastes of what the world has become, helping others and defeating diabolical threats. However, a new threat has emerged, one more deadly than anything ever seen before. A horrific monster made of stone has appeared, stalking in the darkness with it's shining blood-red eye. This beast has the unholy ability to turn whoever gazes into it's maw to stone, a truly horrific power with no known counter. The beast used to mind it's own in the Celice Ruins, but in recent times it has wandered out, expanding it's territory further and further and attacking the surrounding camps, turning all who witness it's horror to stone. This stone colossus became known as the desert fiend Karakal, and was feared across the land. However, a hero has arrived. Treck, the wandering hero, is now hunting down the creature, hoping to bring it's tyrannical reign to an end. However, there is more to this encounter as anyone could realize, as greater forces lurk in the shadows, all to bring forth a desired conclusion. A conclusion of destruction.

Features
-A complex battle system inspired by Octopath Traveler!
-Multiple endings and hidden routes!
-Challenging boss fights!
-Two powerful secret bosses!
-Over 2 hours of gameplay!
-Very scary stuff!
-And more!

This game was made for the "Commonplace Book" event for RMN during October 2021 where you had to make a game based on a prompt from H.P. Lovecraft's "Commonplace Book," a book of his crazy ideas for new stories that never came to be. The original prompt that this game was based on goes as follows:

"An ancient colossus in an ancient desert. None have seen it and lived."

I hope you enjoy my game!

Credits

Story
-Noel "KrimsonKatt" Armstrong

Databasing
-Noel "KrimsonKatt" Armstrong

Mapping
-Noel "KrimsonKatt" Armstrong

Eventing
-Noel "KrimsonKatt" Armstrong

Plugins
-Yanfly
-FallenAngelOlivia
-Galv
-CasperGaming
-Some Random Dev

Graphics
-KADOKAWA
-Enterbrain
-Aekashics (Battlers)
-FallenAngelOlivia (UI)
-Noel "KrimsonKatt" Armstrong (Battlers & UI)
-Dreams Circle (Animations)
-Andy Chen (Animations)
-Raffaelle Monti (GameOver)
-William Spencer Cavendish (GameOver)
-Chinatsu Kurahana (Anna)


Music
-Tomoya Ohtani (Karakal + The Eye of the Storm)
-Mamono (Sorcery Joker)
-Ryota Kozuka (Humans and Terrors, Dark Alliance)
-GearRabbit (Humans and Terrors)
-Siivagunner (Why I Never Knew + The True History)
-Linkin Park (Why I Never Knew)
-KADOKAWA (Silent Grotto, Cavern of Shadows, The Last Bastion, Silly Theme, Overclock, Prayer to the Dark God)
-Michiru Yamane (Hail from the Past)
-Eulogous (Hail from the Past)
-Shota Kageyama (Lost Relics)
-Zame (Lost Relics)
-Solargress (Forsaken Cavern)
-Shoji Meguro (Kimi no Kiokou)
-Yumi Kawamura (Kimi no Kiokou)
-Justice (Kimi no Kiokou)
-Arata Iiyoshi (The True History)
-WanWan (The True History)
-Yuki Kajiura (Prayer to the Divine)
-David Logan (Spookysong)
-Gotye (Memelol)
-MADTEX (Memelol)

Latest Blog

The 1.4.1 Update Has Arrived!

Hello everyone! I am pleased to announce that Chronicles: The Lost Page v1.4.1 has finally released! This update took a surprisingly amount of work, as everything top to bottom had to be completely rebalanced in order to account for all the changes I wanted made to drastically improve this game. Enemies have been rebalanced to be far more challenging and MP is no longer an issue you'll have to think too much about. Character now have new and more varied skillsets with new effects. Hopefully this will be the final update for Chronicles the Lost Page, but there are still some small things that need fixing like the bellowing blade animation being slightly bugged and potentially a few text issues with there not being spaces in certain parts due to text wrapping, which I have found in my development on Noel and the Tower of Doom to be incredibly useful in not causing dialogue to overflow. Here are all the changes if you were wondering:

Chronicles: The Lost Page v1.4.1 Changelog

Chronicles: The Lost Page v1.4.1 Changelog
New Features
-Added new skills for actors including:
Treck: Healing Rune
Izzy: Lick, Cute Charm, Sonic Slicer
Vivian: Cleanse, Siphon, Purge
-Added in the true ending/credits.
-Added new songs to the OST.

Changes
-Removed the ice, wind, dark, poison, and drain elements.
-Changed all ice-elemental skills to be water elemental.
-Added a new element, force, which replaces wind and earth.
-Changed all existing wind and earth skills to become force skills.
-Changed all poison skills to be force elemental.
-Changed all drain skills to be almighty.
-Removed skill from Treck including: Ice Rune, Ice Pursuit, Wind Rune, Wind Pursuit, Earth Rune, and Gaea Pursuit.
-Changed the animation and effect of Treck's "Bellowing Blade" divine art.
-Changed the description of divine arts to simply say "" rather than "" at the beginning.
-Dramatically lowered all AP costs.
-Changed the "guard" command to restore a small amount of HP and AP.
-Greatly altered the OST, replacing songs that violated indie artist's TOS with a new OST featuring rips.
-Changed the names of the pacman ghosts back to their original custom names, minus "poopybutt/Clyde" who's been renamed to "Mr Stupid."
-All enemies have been dramatically rebalanced stats-wise.
-Bosses now hit slightly harder and have significantly more HP. (game was too easy post-1.2 because of the added party members)
-INT has been renamed to MAG.
-WIS has been renamed to RES.
-DEF and RES have been rebalanced to cause a "damage reduction/armor effect" which reduces damage on a scale with diminishing returns for higher numbers instead of reducing damage by a base number every time. It also simplifies damage formulas.
-Greatly rebalanced damage formulas on multiple skills to make them more in line with later games.
-Rebalanced item prices.
-Rebalanced Bx gain.
-The power of skills have been drastically rebalanced.
-Rebalanced EXP to make it more in line with v1.0-v1.1.
-Some dialogue has been changed and improved.

Bugfixes
-The paralysis bug has been fixed. Low paralysis simply lowers SPD to 0 instead of making your attacks have a chance to fail.
-Spelling and grammar errors have been fixed.
-The fairy has been removed from Camp #9, who was a debug asset accientally left in the game.
-Fixed the runes activating the right pursuit skills now.
-Fixed error in the title of the game. Previously it said "Chronicles the Losr Page" instead of "Chronicles The Lost Page"

Now it's back to working on Noel and the Tower of Doom. Hopefully I can get the game done before Christmas, and then I can spend all of 2024 focusing solely on Chronicles Meteorfall. COVID and the failure of Meteo Chronicles really screwed over my schedule, but by the end of 2024 I hope to get things back on track with the release of Noel and the Tower of Doom in 2023 and Chronicles Meteorfall in 2024. Get hyped!
  • Completed
  • KrimsonKatt
  • RPG Maker MV
  • RPG
  • 10/12/2021 09:59 PM
  • 04/10/2024 02:31 PM
  • 10/24/2021
  • 15796
  • 4
  • 355

Posts

Pages: 1
Just starting the game and going into battle I receive an error when using some special attacks. Seems like you didn't put some files in the release.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
@s4urr I saw your issue and I'm pretty sure that's fixed with the new update v1.0.1. The issue was that I used the "export without unused assets" option when exporting. In MV there's this weird issue where if you have an asset that is only triggered via plugins, exporting with that option will mark it as unused and not include it in the files, causing crashes. MZ fixed this issue, but in MV it will probably never be fixed due to MV's sloppy code of what I've heard. (apparently fixing MV's code was the main reason why MZ is a new engine and not an update + asset pack for MV)

So yeah, if you have assets that are only triggered via plugins, you'll have to transport the assets you need manually which is a pain, and if you forget something that can completely break the game. I just needed to copy paste the animations folder from the game files to the exported files and then the glitch should be fixed. Download the new update and things should be fine. I hope you enjoy the rest of my game!
Found a few bugs in v1.1.4
When you re-enter camp9 the weapon and armour dealers become item dealers, and if you enter the oasis you are in the space above not on the road so you cannot reach the NPCs.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Okay I'll work on fixing those glitches right away. v1.1.5 should be out before 12:00 AM EST today.
well cant even play the game tried too many time just first battle always get the error if i finish the battle i still get it any way cant find statedown file
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
I playtest these games again and again and apparently the same issues keeps popping up with missing files because of the badly coded "do not export unused assets" feature. Guess I just have to leave the unused assets in if this keeps happening...

Edit: A fix is on the way. Should be out within the hour.

Edit 2: The fix has been posted. You should be free to play now.
This shows up during loading after selecting new game for the latest version. :<
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Crap. I don't even use vehicles in my game. Must be a engine thing in the database. Fixing it RN.

The glitch has been fixed. (hopefuly)
I think you might want to remove the download and stop releasing newer versions for the time being until you know for sure that the game works properly.


I also did merge all three previous versions together (as I knew the missing file was in 1.1.5 for sure), and I got a different bug that occurred after a battle.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
While I hate playtesting, it seems like it's necessary this time so I'll take down the download, put back in 1.0, and work on fixing the bugs that I find via playtest to release 1.2. Sorry for the issues.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Another glitch, great. And this is super late in the game (second to last room) so I didn't catch it in my playtest. (which played through 60% of the game) This glitch is a common one where a certain BGM filename is called but the game crashes because the file name has been changed. Have to fix this real quick. But yeah, I sorta came up with these bosses' names last minute. I couldn't think of a good name for the dumb orange one so I called him poopybutt because it sounds dumb, just like him. Maybe I should change them to the original names since they're based off the pacman ghosts? IDK.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Updated the game a while back, just wanted to make it absolutely clear in the comments that those glitches previously mentioned no longer apply. 1.2 and 1.3 to my knowledge fixed pretty much everything stated before in these comments. The game should be completely bug free.

Edit: There is one bug. The paralysis state is completely bugged and if it is triggered it will crash the game. I probably won't be able to fix the game for a while, so just try to avoid thunder spells for now (not really that good in this game anyways where most enemies are earth elemental) and avoid the Shadow Wargs in the first area who's bite attack can randomly trigger the status.
Pages: 1