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bio-Synthetica is a dark sci-fi adventure featuring turn-based combat inspired by the retro classics. Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian world in search of answers. Yet, the clues lie buried within dust and ash, data files and audio clips left behind by decaying corpses from a not-so-distant past.

However, in the shadows lurks an ancient evil—creatures stalking and hunting you at every turn. You must follow the breadcrumbs left behind by your creator in hopes of locating and protecting her. She gave you life, and you must save hers.



R3-M1 Combat Robot Model 1.0. Equipped with Mech-Blade and Particle Gun.
Buy yours today for just $5999!


  • Scavenge resources, discover schematics, and craft a variety of items.

  • Slower and more methodical combat that requires strategy to win.

  • "Reaction" states with various abilities for additional damage and effects.

  • New overkill system with a fatality-style finisher that's unique to each enemy.

  • No random encounters. All enemies are scripted into each map.

  • Find an ARENA-bot companion and upgrade them for additional abilities.

  • Fully voiced dialogue by a talented cast of actors.

  • Plenty of exploring, hidden rooms, puzzles, and combinations to decipher.

  • Dark and atmospheric with a horror/sci-fi theme.


Just before your creator vanished, she wanted a codex hub to store data and audio files. She converted KARN into this hub. Sadly, it was left unfinished, with the machine resembling the arcade game's outer appearance and playing the classic chiptune music it's so well-known for.


STEAM page available now! Don't forget to Wishlist!




!!WARNING!! This game will contain horror images, sounds, and music, including blood and gore.

Latest Blog

Monthly Update: July 2023

MONTHLY UPDATE: JULY, 2023



I'm excited to post a pretty big update this month. As always, thank you, AVEE, for more amazing artwork! You're the best!

NOTE that the new features below are not in the current demo. They're being added and will be going live soon. And now... the update:

Indie Detective Video Feature

bio-Synthetica was featured on the YouTube channel Indie Detective as "10 Indie Game Demos You Missed - Steam Next Fest 2023." You can catch the full video below (1:25):



Evasion Counter System

A new feature will be added to combat with the next demo update. Whenever R3-M1 evades an enemy's attack, a small slider mini-game will populate under you. If you hit the target quickly, you'll perform a counterattack and deal some additional damage to that monster!



Corrosion Build-up

In the current demo, Corrosion is a state that applies, and stacks, as a result of specific attacks. There are currently three levels of corrosion that do damage over time based on the level applied. This got irritating to manage and heal during combat. As a way to reduce the frustration, a new system will be implemented that will slowly build up with each corrosive attack or when R3-M1 performs a melee ability on dark bile enemies.



When the bar to the left fills up completely, R3-M1 will be inflicted with Corrosion Lvl 1. The bar then resets; if filled again, Corrosion Lvl 2 will apply. This will help players manage this debilitating state, giving them more strategy around avoiding it. Certain items will reduce build-up and remove the state altogether.

New Enemy & Battle Introduced Sooner

The biggest complaint I've received is how long it takes to reach combat. The beginning has a slow burn and takes a bit to build up, confusing many players about which type of game this is. Since bio-Synthetica is an adventure game and will feature a lot of combat, I wanted to find a way to introduce it sooner. Since you won't meet The Lurker and his minions until later, you will encounter the horrifying "Bile Rats" early on.



These dead rats have been infested and reanimated by the dark, mysterious bile that's been found around The Dilapidated Factory. They're weak and can be easily killed but possess a horrible attack that causes Corrosion build-up. Best to take them out as quickly as possible.

Mod System

In an attempt to enhance the player's experience of controlling a robot that can learn/upgrade its abilities, I'm adding a new mechanic that lets you equip three types of mods: Utility, Defensive, & Particle Gun. R3-M1 will receive various perks, benefits, and additional abilities when you find and install these mods. More details to come on this new system, including screenshots & videos. This will eventually be added to the demo with several mods to discover and install.

* * * * * * * * * *​


I hope you enjoyed the update. Remember that the four new features above are not in the current demo. They are being implemented and will be featured in a demo update soon. Feel free to "watch" this post, wishlist my game on Steam, and follow to be informed once this update goes live. I'm very active with my community and willing to listen, adapt and implement popular feedback into my game. You can get involved in helping to develop bio-Synthetica, so comment, play, and leave feedback anytime!
  • Production
  • Commercial
  • AeroFunk80
  • Avee (Lead Artist)
  • RPG Maker MV
  • Adventure
  • 10/19/2021 05:15 AM
  • 01/09/2024 07:42 AM
  • 12/31/2023
  • 17421
  • 17
  • 36

Posts

Pages: 1
Oh the protagonist looks so cute and fun! Am so excited!
Such an amazing looking game, love the look of the little Robot (so cute and the noises he makes are adorable) can't wait to play this wonderful spooky game, I can tell you have put a lot of work into it due to the amount of detail in the trailer. Good work
author=GummyHamster
Oh the protagonist looks so cute and fun! Am so excited!

Thanks! Our goal was to make a cute little robot trapped in a dark, horrifying world.

author=zLeoC_
Such an amazing looking game, love the look of the little Robot (so cute and the noises he makes are adorable) can't wait to play this wonderful spooky game, I can tell you have put a lot of work into it due to the amount of detail in the trailer. Good work

Thanks! Really excited to share more. Especially the demo for everyone to try out!! :-)
Demo is out! Yes! Congratulations on your first Steam demo :D

I played a little and am impressed with the amount of work you've put into it.
(I don't really realize how much work I did myself. Seeing how the assets are used and how the game plays, it all feels new to me).

The excellent atmosphere is the first thing that struck me. The voice acting is fantastic and helps the game stand out among similar RPG Maker games, I think. I really enjoyed the first exploration segment. Tension rose gradually, which is great. Loved the chasing segment and how real it felt. You really did a great job with the art direction: how the scenes play out, how the Lurker moves, the minions' lines, etc.
I appreciate that despite the horror/tension/dark themes, you added a generous amount of humor here and there. I had a good chuckle listening to the ZEAL cola ad on TV :)

I fought a couple of times before I stopped playing for the day and added the Arena-Bot to my party.
I have only one bug to report but it's an important one: Before I stopped, I noticed that I could no longer open the Ring Menu by pressing Esc. Maybe the function was disabled at some point? Unfortunately, I did't notice when.

So far, I'm having a lot of fun. I'll play more and share my comments again :)
author=Avee
Demo is out! Yes! Congratulations on your first Steam demo :D

I played a little and am impressed with the amount of work you've put into it.
(I don't really realize how much work I did myself. Seeing how the assets are used and how the game plays, it all feels new to me).

The excellent atmosphere is the first thing that struck me. The voice acting is fantastic and helps the game stand out among similar RPG Maker games, I think. I really enjoyed the first exploration segment. Tension rose gradually, which is great. Loved the chasing segment and how real it felt. You really did a great job with the art direction: how the scenes play out, how the Lurker moves, the minions' lines, etc.
I appreciate that despite the horror/tension/dark themes, you added a generous amount of humor here and there. I had a good chuckle listening to the ZEAL cola ad on TV :)

I fought a couple of times before I stopped playing for the day and added the Arena-Bot to my party.
I have only one bug to report but it's an important one: Before I stopped, I noticed that I could no longer open the Ring Menu by pressing Esc. Maybe the function was disabled at some point? Unfortunately, I did't notice when.

So far, I'm having a lot of fun. I'll play more and share my comments again :)


Glad you've enjoyed it so far. I couldn't ask for a better artist :-) The atmosphere and setting of the mood were something I focused on. I wanted it to feel mysterious and unsettling (but also inject some light humor with R3-M1).

The ring menu does get disabled when voiced dialogue happens. Do you recall if you had done any of those before noticing it? Like an audio file on a PC, TARANA, or maybe Sagrim?

If you start it up and the ring menu still isn't working... just go to another room with a computer. Play the audio message, and it should enable the ring menu again. For example... in the Production Office... top left room where you got the ARENA-bot. I'll look at all those events tomorrow and see where I missed Enabling it. Dang it LOL Thanks for letting me know.
Thanks for the tip. I fixed the Ring Menu by listening to the first computer that plays an audio file.
I've enjoyed fighting more enemies and really like to figure out optimal attack combinations between R3-M1 and the Bot. I like how upgrades are available fairly often and you don't have to grind for them.

I have 2 more bugs to report:

-While I was listening to that audio file in that room, one of Sagrim's dialogues came up, asking me what I thought of the minions. The emotion icons appeared and stayed on screen even after I left the room. I could answer and continue the conversation even without being in Sagrim's room.
I did meet him earlier but didn't get that conversation until now.

-I grabbed this loot box after the battle here, and this error message came up. Now it comes up every 4 seconds and pauses the game until I press Enter. What is this movie supposed to be? I searched through the movies folder but no file seems to bear that name.
https://rpgmaker.net/media/content/users/15964/locker/biosyn_bug_02.jpg
author=Avee
Thanks for the tip. I fixed the Ring Menu by listening to the first computer that plays an audio file.
I've enjoyed fighting more enemies and really like to figure out optimal attack combinations between R3-M1 and the Bot. I like how upgrades are available fairly often and you don't have to grind for them.

I have 2 more bugs to report:

-While I was listening to that audio file in that room, one of Sagrim's dialogues came up, asking me what I thought of the minions. The emotion icons appeared and stayed on screen even after I left the room. I could answer and continue the conversation even without being in Sagrim's room.
I did meet him earlier but didn't get that conversation until now.

-I grabbed this loot box after the battle here, and this error message came up. Now it comes up every 4 seconds and pauses the game until I press Enter. What is this movie supposed to be? I searched through the movies folder but no file seems to bear that name.
https://rpgmaker.net/media/content/users/15964/locker/biosyn_bug_02.jpg


Thanks for catching those, as well. I do know how to fix the first bug. I have a specific plugin that's causing it. I thought I fixed it... but apparently it's still happening on rare occasions. I'm going to just disable that plugin until I can get it fixed. Nothing major. Game will still play without it.

As for Sagrim... I thought I fixed him, as well. That's lovely LOL So, I'll get those 3 things fixed (the 2 today and 1 from yesterday). Thanks for reporting them! So glad you decided to play!

So, for combat. You do enjoy it? Do you feel there's enough variety, and you're a fan of the reaction effects and all that? I was worried I didn't do enough with combat haha Also... hope you've enjoyed the overkills... even though you know what to expect hahahaha

Anyway... going to work on all that now, patch and get the update on Steam. :-)
Yes, combat is really fun so far! Each new enemy is interesting to learn about and makes the first battle against them suspenseful. Once you figure out the best attacks and combinations to use against them, it becomes quite satisfying to defeat them quickly.

I have a few suggestions and more bugs to report below:

I think there are enough states for now, but I would like if there were more Reactions so that every state has 2 or 3 possible reactions.

It would be nice if Toxic Cloud and Soaked had a standalone effect to make them more relevant outside of combinations. For instance, Toxic Cloud could reduce Hit rate and Soaked could... I don't know. Maybe make the target roll the minimum damage? Both states only last 2 turns so these effects wouldn't be overpowered.

In order to make Experience more relevant:
It would be nice if we could upgrade the chances of inflicting Disoriented and Exposed for the Light Attack, Particle Blast and Lunge. Maybe by +10% per upgrade level? That way we could feel the satisfaction of unleashing Reactions more often.

Also if we could learn and upgrade passive skills that cost a lot of Exp, for instance:
-FDM rises when taking damage (+1 per upgrade level)
-A slight resistance to each State (+10% per upgrade level)
-A higher chance to get more/better loot after battle
-A chance to get more Exp after battle

Here's my bug report:

-The missing movie file bug didn't appear after I launched the game again today.

-Double TP: replace TP with FDM in the name and description.

-Disoriented description: replace Standard Attack with Light Attack.

-Aqua-blast state info: capital B to blast.

-The Standby actions do not increase FDM by 3.

-Gas Cloud and Toxic Cloud, both terms are used for states and abilities' descriptions. Make sure it's the right term everywhere.

-Bile Armor under Enemy states and Bile Protection under Health states, are they the same? They use the same icon, which might be confusing.

-The abilities' Current and Upgrade information on the KARN machine don't always reflect the full or true information, for instance Shockstrike costs 35 FDM but is said to cost 30 on the KARN machine, and Burning Cleave's description does not mention the explosion.

-Cool bug: I modified the bot to have the gunner version. Later, I reverted to the standard version and there were two arena-bot sprites in battle with me (one gunner and one standard). Their FDM numbers were superposed (I can tell because they're not aligned) but they seem to have a single gauge even though they both have their own numbers for abilities. They can both act in battle. R3-M1's "ready" sound plays when the first (gunner) bot's action is selected and when I cancel the selection.
I modified my bot to the gunner version again and the standard one was gone. Only the gunner bot remained in battle. But I can repeat the bug anytime.
https://rpgmaker.net/media/content/users/15964/locker/biosyn_bug_03.jpg

Any news about the lighting script and if it could be applied to battle maps eventually? If not, I was thinking that we could modify each battle map in Photoshop. The sprites wouldn't be affected / would have to be affected using another method, but that could be a start.

That's it for today :)
I'm about to go fight the armored Brute. Lookin' forward to it!
author=Avee
Any news about the lighting script and if it could be applied to battle maps eventually? If not, I was thinking that we could modify each battle map in Photoshop. The sprites wouldn't be affected / would have to be affected using another method, but that could be a start.

That's it for today :)
I'm about to go fight the armored Brute. Lookin' forward to it!

Oh, wow. This is some great feedback and love how thorough you are. I'll add all this to my list for the next update. I love your idea for adding more to the toxic and water bot-abilities. I'll definitely need to fix the Standard & Gunner-bot bug. Though...I do plan to allow players to have TWO bots in the full game. Just not in the demo LOL

I love your idea for the battle maps. I'm not opposed to doing those now. I can send you a message and the battle maps I'm using. Sadly, the lighting plugin creator hasn't announced that they'll be updating it to reflect in combat. They haven't worked on it for awhile.

Thanks again for the feedback. I just signed up for Steam's June Next Fest, too! So... I'm excited for that!
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