It's writing itself.
To elaborate: I'm getting to the point were subplots are coming to their logical conclusions, and where twists are revealed and resolved. In other words, production is starting to slide into cruise control.
This is mostly good. All of the database work was done before I began mapping, excluding balancing of monster's stats/skills/groups, and it allows me to churn out completed sections of game faster. However, the concern I'm having is that I'll leave out a critical piece of information or a crucial cutscene, losing the player in the process.
Another issue is rather easily solved: I have to map five more dungeons, not counting the bonus dungeon from hell (which is already partially done).
You can, however, look forward to being able to get the bad ending two demos from now. : )