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Santa's in for a big surprise this year.



Witch hunter John Bick and deer partner Bob are sent by Task Force W to Bwgmville, a mountain trail checkpoint where rumor has it a red-robed witch visits the settlement once a year. Equipped with his trusty Big Flamethrower Gun, and so many shotgun shells that he’s banned from thirteen countries, John’s ready to bring the heat this winter. The only thing standing in his way is a passive-aggressive nun, some wizard of the mountain, misleading NPC dialogue, and a forest full of witch fiends to burn. Will he rid the people of the bell-jingling, chime-ringing red witch, or will he finally serve time for arson? There is no time for such trivial questions, you’ve got witches to burn!


Featuring



--- Strategic Combat ---


As its name suggests Burn Witches Get Money is a western-inspired RPG where you burn enemies and get money. Strategy plays a key role in combat, requiring players to plan out moves accordingly. Unlike most RPGs, TP is replaced by Ammo, which grants players devastating but heavily limited abilities. Coordinate John’s heavy-hitting shots with Bob’s powerful supporting moves and figure out your enemies’ weaknesses before they tear you to shreds. Make great use of the Workstation to upgrade your gear and build tools for resource gathering.




--- Time and Interaction ---


Similar to our previous game, Errevale Fall, the maps introduced in Burn Witches, Get Money are few. The focus is instead shifted from free roam to interaction with various elements within each area to further progress the story. Time is divided into morning, afternoon and night, with different monsters and daily events at each phase of the day. There are hidden treasures to find—perhaps visiting an abandoned area later might reveal a secret. Who knows?

And most importantly …




--- A very, very serious mission not to be sidetracked---


Uncover the mystery of the Witch in Red through the help of John and Bob’s intel library. Without anyone to help them the two witch hunters must gather information through various means, some of which may involve money and violence. They must not get sidetracked-except for finishing side missions and achievements. Or for catching rabbits. Did we mention there’s also a fishing minigame? You can also make friends along the way and, perhaps, obtain benefits out of it. That's what friends are for, right?

---

Estimated gameplay length: 3~4 hours

Burn Witches, Get Money is created in collaboration by Marmalade and CrazyBabi for the Year of the Deer.

Fear the Deer.

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  • Completed
  • CrazyBabi
    Marmalade
  • RPG Maker MV
  • Action RPG
  • 12/02/2021 05:14 PM
  • 02/19/2022 03:02 PM
  • 12/15/2021
  • 10315
  • 0
  • 179

Posts

Pages: 1
author=TheRpgmakerAddict
Not gonna lie, this looks awesome! o.O


Thank you! I'm very interested to see what you think!
Okay then, I'mma gonna burn sum witches and get sum money!
OzzyTheOne
Future Ruler of Gam Mak
4696
This game looks amazing, gotta make sure to give it a play.
author=Icelord888
Okay then, I'mma gonna burn sum witches and get sum money!


Heck yeah!
author=OzzyTheOne
This game looks amazing, gotta make sure to give it a play.


Hooray! Hope you'll like it
The game looks really good, but I had to turn it off quickly after 5 mins because of the clicking sounds after each text box. I would have liked to continue playing it.
Finally finished! Last combat has so harddd (until I arrived well prepared)... anyway I liked a lot the ending, I admit I expected e different twist. Really wish there will be a sequel, that duo was awesome (I especially liked Bob, even if he was more a support to John).
author=TheRpgmakerAddict
Finally finished! Last combat has so harddd (until I arrived well prepared)... anyway I liked a lot the ending, I admit I expected e different twist. Really wish there will be a sequel, that duo was awesome (I especially liked Bob, even if he was more a support to John).


Haha, yeah we tweaked the final fight many times to get it just difficult enough but beatable with preparation. John and Bob is admittedly fun, maybe they'll show up again in the future if there's an opportunity.
Pages: 1