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The God of Dragons beckons you to Scarmonde.

Gather your must trusted and skilled companions, then brave the The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.

The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:

The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Berserker.
The Sage.
The Shadowfiend.
The Bard.
The Dancer.

In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.

This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!

Latest Blog

Update #3: New Download!



-Two MAJOR areas have been added: the Great Swamp and Vastwater.

-Demo ends after acquiring the second SACRED TREASURE.

-Adjusted AGL rates for all Classes and some enemies.

-Enemies with an asterisk after their name have an item that a Thief can steal that is NOT the default Healing Herb/Potion.

-Removed the “ESCAPE” sound effect.

-Fixed the “SHOCKWAVE” spell. It now targets an enemy group as it's meant to.

-Adjusted MP Cost and Gold Cost for most Tier 2 and 3 spells, as well as ailments and buffs.

-”LOVESTRUCK” spell now targets all enemies and costs 2 MP.

  • Production
  • Ephiam
  • RPG Maker 2003
  • RPG
  • 01/04/2022 06:56 PM
  • 03/25/2022 06:21 PM
  • N/A
  • 9075
  • 7
  • 125


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Awesome! Thanks for the support!

I honestly believe this is going to be my greatest "free" project. I'm super into the retro groove, and I'm looking back on a all the old FF and DQ games for inspiration. All I need to do is get the difficulty juuuuuust right. Right now it's a little on the easier side, but I wanted to ease players into the game as much as possible.
This game is dank good, but you should "maybe" make the Agi a bit higher so that battles flower better; I can clearly that the Agi static like in Final Fantasy's ATB. Not that I'm asking for Agi rise on level up, just that it's a little faster by default.

Sayanora hombre.
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