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Battle System

Hi folks!

Been a while since the last update! We've been working over our custom battle system and it's finally taking shape. Here is a quick run down!

Program Cards



These are the meat and bone of the entire battle system. MARGO has a (very light) roguelite progression system where you earn random program cards (skills) in dungeon related to the Lost Whispers that you have in your party. These cute creatures:



As there are no random encounter and the program cards you can hold is limited, the main challenge of the game will be the resource management based on the RNG. We plan to add about 100 program cards for you to collect and use in the combat.

Some rare cards may unleash a powerful summoning attack like this:




Things can get dicey

Regardless of which program card you choose, Null and Lumi will attack the enemy by default, after you selected the "Execute" command. This attack is entirely depended on dice rolls. Lumi started with the attack power of '1D6'. This can be improved later in the game.



That's a wrap for now. Thanks for reading! Comments on what you see so far would be really helpful for us. Can't wait to show more about the game. Cheers!