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When you are not the protagonist...

Hello, adventurers!
Standard Disney Fare (or SDF) is a 2022 game made by MoonWolfV, and it's a classic fantasy jrpg set in a typical faery tale situation.

The game sees our protagonist, the white mage Gary, being summoned by Queen Amanda. The ruler of the reign that sits on her throne in Berylustyr asks our protagonist to go and help some healers in a remote village where a man is trying to kill himself after going insane. Queen Amanda leaves no choice to Gary, saying that this is an offer he cannot refuse... well, he actually can refuse but if he will do this execution awaits!

So Gary leaves for a lonely journey but he soon finds some other adventurers that are involved in some tasks that were issued by the same Queen Amanda but looks like that all these quests are just some errands that the Queen made to dispose of all adventurers. What's going on? It seems that she's opposing her daughter Katheryne, the rightful heir to the throne. Time to side with a good princess for a rebellion against the evil ruthless queen!

Guess who's she? HINT: she appears on the menu screen! But a bit later in the game...

So you can probably understand why the review has this title: the main menu screen shows the princess in front of the shadow of the evil monarch! See? NOT Gary or any of his friend, because they're more like supporters and secondary characters in this story that in fact resemble one of the typical Faery Tales. And that's probably the most interesting aspect of the game.
Wait a moment, I'm not saying that this game is bad, on the contrary it's a nice classic jrpg game but aside for this perspective (normally rpgmaker games would let us play as the rebel warrior-princess) it's not really original: there are dungeons with random encounters and obligatory boss battles, villages where you can restock and upgrade gear, and a classic world map to explore. Saving can be done in any part of the world map OR using a save point (big green prisms where you can also use camping gear to rest and recover completely like done in the inns, you can find them inside dungeons and inside every village).

Combat is classic: you have various characters each one with its role, we've the white mage or healer, the black mage that is the classic elemental wizard, a tank that can debuff enemies and a martial artist with multiple attacks, and buffs for herself or the companions. Mages use MP (magic/mana points, the blue bar!) to use their spells and warriors use TP (technical points, the green bar) to use their special abilities. Very classic, like the fact that each has its own weapon and gradually you will find merchants that will gradually provide more and more advanced weaponry and armor.

Using your abilities well is the key to win most battles!

Difficulty is quite balanced for the most part, unfortunately the rate of the encounters is pretty high in my opinion. The game also includes a nice crafting system since you can get "loot pouches" that procure a random item used in crafting (there are various categories, from the common loot to the more rare and important ones). You have to pay a person to use a crafting table, but then you can make as many items as you can. If you exit you have to pay the fee again, so the first time it's important to remember what is needed to make the items you want. I liked how accessories are of four different categories and you can equip one item per category per party member! Well you can always sell the other accessories you cannot equip for some money!

There isn't much to say about music and graphics: it's all Standard Rpgmaker Fare, even if I've to admit that some maps are really more pleasant (like some of the wilderness passages and some of the little villages) and look pretty good, while others feel a bit generic and not really inspired (like the princess' fortress and camp or Berylustyr and its dungeons). Anyway no serious errors, nor problems, we've battlers and monsters, but again, nothing new or different from the usual rpgmaker rpg game. The only issue I had was the game freezing after a cutscene (n the canyon after battling the two followers of the princess).

Ops! Sorry Leah, my mistake! I'm so bad at following orders!

Final Verdict
Standard ̶R̶p̶g̶m̶a̶k̶e̶r̶ Disney Fare is an ok rpgmaker game. If you like classic rpgmaker adventures that bring the party all around the world with random battles, bosses and the addition of crafting that's always a nice extra, that's a good game to play. It's clearly nothing new or particularly original, but it's still competently made and solid, but I felt it a bit too "generic": characters are more like stereotypes (the evil dispotic queen, the grumpy hero protagonist, the talkative and annoying comic relief, the charismatic heroine, and so on). Not a bad thing anyway this contributes to the "generic" feel of the game (reminds to me of other similar adventures such as "Chronicles: Fate of a Princess", it's basically a similar game from the perspective of the warrior princess) and that's a pity, anyway it's an ok game! Recommended if you like this kind of adventures!


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Thanks for the review, TheRpgmarkerAddict! :)
Thanks for the review, TheRpgmarkerAddict! :)

Thanks for the reply! I only had one little issue: after the battle in the canyon against the two followers of the princess the game froze. Or better, I could still move Gary, but he was trapped surrounded the other characters.

I had to reload the previous save, repeated the battle against the two and the cutscene played as intended. Weird thing!
Anyway is someone else has this problem, just try it again and it should work.
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