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Glory's Fools Update 5/20

Hello everyone,

It's been a while. I've been working very diligently to make the game the best it can be so allow me to highlight some changes made in the past few months. I tried to work on smaller updates, but it kept ballooning. Good news, the demo is approved on Steam and that was a major goal of mine. Unfortunately, at the time of writing the store page is still not visible, but hopefully, that changes in the coming days. Moving on to the current build of the game:

Starting with the intro, I've cut some of the dialogue and added a RNG to one of the options just to speed things up.
I've cleaned up some of the writing to make characters more defined in the early game.
Added a friendship and annoyance mechanic which will play in the full game for secret abilities of some of the allies. This is a minor addition.
Added a bestiary for the enemies

Changed some of the bosses to be more challenging.
One major one that I'm proud of is the level up notification being more detailed.

I've also added some new skills to some of the monsters and characters.
I've changed some of the character's learn sets as well and added some priority skills as well.
I've worked more on Arachne's Dungeon to make it more playable and Pan's Forest to have more playability and accessibility.
Thebes has a full quest line along with a bunch of side quests.

This is closing in on the final updates to the demo as I get ready to work more exclusively on the final release. I will be updating this of course, but for now I hope you like the additions and the changes in the game so far!