Go hiking!
Spelunking!
Pick wildflowers!
Swim!
Cook!
Mountain Climbing!
Bushwhacking!
Just remember...
You only have One Hour.
One Hour is a short puzzle game that could best be described as a camping simulator. You'll get to enjoy the peaceful tranquility of the wilderness, climb mountains, explore caves, go for walks through the lush forest, etc... but there is a catch. The game is only one hour long. Win or lose, you'll be done in an hour. There is no pause menu, no inventory screens, no message windows, nothing that will delay the end of the game. As soon as the game loads, the clock starts ticking.
Why is it only one hour? Well, you'd have to play it to find out. Suffice it to say that there is a reason, and there is a plot.
You're doing a great job Frogge.
The game consists of a series of short puzzles that each tie into each other. The game has four different endings. The challenge with One Hour was to create a game that tests the limits of my eventing knowledge as well as my own mapping capabilities. The entire game takes place on a single expansive map, carefully created using Parallax Mapping. The only scripts included in the game are utility, and do not impact gameplay. Scripts such as Hanzo Kimura's Ultimate Overlay Mapping, an Antilag script, and certain scripts to skip default RMVX scenes are included, but every puzzle is fully done using event systems and common events.
Please note that older slower computers may experience significant lag when running this game. I've done what I can to work around the limitations of RMVX, but there is only so much that can be done when the game runs on a single map. Faster systems shouldn't have any trouble. The game is compatible with JoiPlay, and runs smoothly on mobile devices.
Credits
Celianna
First Seed Material
Anaryu
Hanzo Kimura
Marc
Spelunking!
Pick wildflowers!
Swim!
Cook!
Mountain Climbing!
Bushwhacking!
Just remember...
You only have One Hour.
One Hour is a short puzzle game that could best be described as a camping simulator. You'll get to enjoy the peaceful tranquility of the wilderness, climb mountains, explore caves, go for walks through the lush forest, etc... but there is a catch. The game is only one hour long. Win or lose, you'll be done in an hour. There is no pause menu, no inventory screens, no message windows, nothing that will delay the end of the game. As soon as the game loads, the clock starts ticking.
Why is it only one hour? Well, you'd have to play it to find out. Suffice it to say that there is a reason, and there is a plot.
You're doing a great job Frogge.
The game consists of a series of short puzzles that each tie into each other. The game has four different endings. The challenge with One Hour was to create a game that tests the limits of my eventing knowledge as well as my own mapping capabilities. The entire game takes place on a single expansive map, carefully created using Parallax Mapping. The only scripts included in the game are utility, and do not impact gameplay. Scripts such as Hanzo Kimura's Ultimate Overlay Mapping, an Antilag script, and certain scripts to skip default RMVX scenes are included, but every puzzle is fully done using event systems and common events.
Please note that older slower computers may experience significant lag when running this game. I've done what I can to work around the limitations of RMVX, but there is only so much that can be done when the game runs on a single map. Faster systems shouldn't have any trouble. The game is compatible with JoiPlay, and runs smoothly on mobile devices.
Credits
Celianna
First Seed Material
Anaryu
Hanzo Kimura
Marc
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