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The Hour is Upon Us

  • Strak
  • 04/17/2022 12:56 AM
That's right, One Hour is complete!

Sort of. I guess it's technically correct to say that the game is complete. But this is really more of a beta release. Seeing as I know everything about the game, how to solve the puzzles, and what the objective is, I can finish this game in about 15 minutes. But the game is supposed to last close to an hour. Obviously. So this release is more to test out how difficult the game truly is, and whether or not players find themselves completing the game too quickly, or running out of time.

Also, for all I know this game is garbage. Maybe it crashes the moment you load it. Maybe the premise absolutely sucks. Or maybe it's the next GOTY (Ha. HA HA. Right).

For what it's worth, the game is finished enough that it is in a fully playable state, complete with four different endings based on how many tasks you complete and if you complete them correctly. Please don't hesitate to provide feedback, I'd love to hear your thoughts! The good, the bad, the ugly, whatever you've got, I'll take it.

Also. I'll mention this now, since I'm sure somebody will if I don't. The game does not have music. That's deliberate. It's meant to be somewhat atmospheric. The sound does gradually shift over time, but music is completely absent from the game. Maybe I should add music? I don't know. Let me know what you think.

This game was a test to see if I could create a puzzle game using RMVX, since I've only ever made RPG's. I wanted to see how creative I could get using event systems, and this whole project sparked from an idea I had regarding a dynamic day/night system. I think it went pretty well, and I'm happy to have released this earlier than expected. Hopefully you'll all enjoy playing it as much as I enjoyed making it.

Happy playing!