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Miscellaneous

Gameplan

Some of the comments and feedback I've received concerning the game have led me to realize that people don't know what part of the demo to focus their critiques on, so I've decided to lay out my plans for the game's development.

Present:
  • The most important thing about a game is that it is fun to play: a game that is fun doesn't need spectacular graphics or a stellar soundtrack to be successful. Therefore, I am currently focusing on developing the combat system. My plan is to add the enemies to the game in the order that the player will encounter them and take them into consideration when adding allies to the party. I am developing class abilities in the order that the party members are being added to the game. For organizational purposes in the database, I am developing party member abilities first and then I will go back and add enemy abilities, which will make the enemies a little more challenging and require the player to strategize more during battles. The addition of dungeon loot & better gear will hopefully offset the additional difficulty.

Future Plans:
  • When I finish adding enemies to the game, I will make the Healer class's Craft Potions ability actually functional with recipes that utilize the various mob drops that will be available. This should allow the player to be less reliant on shopkeeper NPCs, allowing them to keep going from dungeon to dungeon with fewer stops at towns.
  • After all of the classes, enemies, & abilities are complete, I will then shift my focus more toward other, more cosmetic elements of the game such as improving visuals & adding a custom soundtrack.
  • After getting all of the visual assets ready, I will begin working on the maps that will be in the final version of the game, along with the final dialogue & cutscenes.
    Note: With an exception to the parts of the game leading up to & including the battle versus the lamia boss, the new maps & cutscenes will not be available in demo mode. You will have to wait for the commercial release of the game to see the full story.
  • After the final maps, dialogue, & cutscenes have been added to the game, I will take the game into beta, where I will attempt to make it available for early access on Steam. After making sure all of the bugs & errors are worked out, the game will get its vanilla release.

Request

Please give feedback!

I would like to get some feedback on how I may improve the gameplay. I would like to know what you think about the balance, ability progression, enemy difficulty, etc. Are you having problems getting past a certain enemy? Is something in the Hint Book not clear enough? Let me know!

(This blog is for suggestions, positive feedback, & constructive criticism. Please refrain from putdowns, hateful remarks, or trolling.)

***UPDATE***
Arena Mode has been added so that you may focus on testing the combat system without being distracted by the exploration & summarized storytelling elements present in Demo Mode. When you start a new game, you will be given the choice between playing Arena Mode or Demo Mode. Have fun!
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