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It's called *POLISH*, hunny

You ever play a game and it all clicks and the mechanics feel like they just "fit"? You ever get that same feeling when working on a game and putting the final pieces of the puzzle together to make a mechanical system work? I'm an advocate for the idea that timelines and dev roadmaps should be left vague, because when you're in elbow deep in a system, you'll know when its done. It'll click into place and fit right and you can move on.
I mention all this because I experienced that very thing while working to perfect my on-map enemy events. I got all of them brought up to date with the newest functionality, added a 3-second immunity window so the player wouldn't get forced into another fight immediately after fleeing or winning a fight, and *BAM* knew right then I was done and could finally move onto something else without worrying about it. It's definitely the little things that keep me in this game.