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Welcome to Korous, a world trying to begin again after meteors destroyed seemingly all life 50 years ago. In this new age, those chosen by the cosmic creation game that destroyed it seek to define what may come next.

You are Rise Emit, the disgraced Heir of Time. Travis Entropa, the previously bedridden Prince of Time, has challenged you to a lizardwalker duel. One that may decide the very fate of Korous... If you cared enough about it.
However, you are cautiously curious as to why Travis is reaching out at this point.

Your journey shall take you through a dungeon previously cleared, an easy shortcut as far as you can tell.

But such journeys are rarely as easy as they seem...

In this game, you play as Rise, with Thoren keeping you company in spirit.
As you explore the dungeon, you will find skeletons to fight. Defeat all ten skeletons and you will get something useful for the duel at the end. Despite the gravity of the task given however, defeating all skeletons is actually completely optional.

There is also a puzzle town that will likely appear quite imposing. The deciphering is actually entirely optional, as the puzzle itself can be effectively brute-forced without the wisdom encased in the cryptic slabs. If you do enjoy trying to piece together alternate alphabets to read hidden messages though, the option is always there (Do note however the traffic cone message disappears after the first half of the puzzle is solved, though its message isn't particularly important.)

This game was made for the Muffle's 1 dungeon RPG game jam.

It takes place a few months after the events of Up on the Housetop. It also makes slightly more sense after playing DEATHstuck, at least past the first night in A Snowball's Chance, and somehow Two Strangers: The Third Stranger.
(I promise my games make sense after you play enough of them! the lore is connected!)

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  • Completed
  • lavendersiren
  • RPG Maker 2003
  • Puzzle RPG
  • 04/03/2022 08:11 AM
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  • 03/28/2022
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