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In a world where the Black Dragon of Ruin threatened humanity, the chosen one rise and fight back.

The tale start with a young man who chased by monster and saved by a man with pair of a wings in his back telling him that he are the chosen hero who fated to slay the Black Dragon, and so his legend start from there.

The player will play as MC after the opening scene, the player need to find his party member before heading out to defeat the last boss that located extremely close from the starting point. The first ally are located in a Guild while other one are in a private house, talk to them and they will join the party. MC and his allies start with basic equipment excluding Sub hand equipment such as Shield, Arrow, etc.

Note about God Slayer that gained from the start, it's a Unique Weapon for the Hero but anyone can equip it with a risk getting SLASHED by the weapon itself each time they does action in a battle.

With member of three, the player can go to the last boss location and have their first battle(not possible to win) and defeated, after that the last member will join the party. Once player have member of four the real game start from there, the chest from MC house can be opened to get strating funds to buy equipment(mostly sub), there also some chest in people house that can be opened, the shop that closed will open, and new area located in the south from Symponia will be explorable.

*Most of NPC at Symponia will give basic advice or tips about gameplay such as explaining how Parry work, Stability, etc.

Gameplay Feature

~Active Turn Battle System
Can be set to Semi-Active or Full-Active.

~Weapon Mastery System
Learn skill and magic from weapons.

~Crafting System
Make item or equipment with materials.

~Exp Rate System
Get bonus exp when level of enemy are equal while get reduction based on gap of levels.

~Freedom Equipment System
Anyone can equip any weapon or equipment excluding sub since what sub can be equiped are based on weapon.

~Sloted Equipment
Equip Xstals to sloted equipment(mostly from crafting) and gain boost.

~Anti-Mainstream Gameplay
Ideas are cheap, execute it are expensive.

---Side Notes---
Just leave comment if you had something to ask about like how does poison work?
"For enemy it does damage every turn based on poison user stats, while for player does damage based on character Max HP everytime character does an action, so if a poisoned character just stay still they won't take any poison damage."

Or something like does Quick Cast work on any weapon?
"No, Quick Cast buff still applies but the effect only work if the user uses Staff(Caster) or Book(Healer).

Don't shy just ask~
Dev of this game won't bite ^ω^

Latest Blog

Early to Proto(type) Log

Summary of Update...

What's new?

-New Story Progress

-Sub Skills added!

-New Character added!

-New Effects added!

-System Change updated!

-Bugs Killed!

~~~New Story Progress added!~~~

-Story Boss Wind Spirit added!

-New Check Point added!

-New Areas unlocked!

-Field Boss Metal Stinger added!

~~~Sub Skills added!~~~

A skill that available when Sub equipment such as Shield, Arrow, etc. are eqquiped, each sub can have 2 or more skill, unlike Main weapon, Sub skill instantly available without need to reach a certain level mastery however sub skill will become unavailable when the Sub equipment are removed or changed.

~Shielder

A skill/magic available when Shield is equipped, focused for interrupt enemy dangerous charge attack or to buff defense.

-Shield Bash (Interrupt, Aggro+)

-Shield Cannon (Interrupt)

-Force Shield (Buff)

-Magic Shield (Buff)

*Force and Magic Shield has two version, that is Skill and Magic, if used from Skill Command will only grant the effect to user while if used from Magic Command will grant the effect to all allies.

~Hunter

A skill available when Arrow is equipped, focused to debuff enemy.

-Arrow Throw (Alt. Basic Attack)

-Arrow Field`(Debuff)

-Poison Arrow (Poison)

-Demon Arrow (Multi Hit)

~Kisma (MagicKnight)

A magic available when Mystic Dagger is equipped, focused to damage enemy in epic way.

-Equalizer (Buff, Unique)

*Get the average of HP&MP % and randomly gain buff, this effect will fail if % HP is lower than % MP, this magic can't be used if user Max Mp is 0.

-Ether Explosion (Burn, Buff, Unique, Magic)

*Gain AMPR buff if target is Burned.

-Element Slash (Debuff, Unique, Elements)

*Inflict Weaken to target if Element of the Element Slash is target weakness, said Element Res must be -50% or higher.

-Enchant Slash (AoE, Damage, Buff)

*Gain 1 Enchant Stack upon use, can be stacked up to 3.

-Enchant Flare (Unique, Damage, Debuff, Multi Hit, Magic)

*If used when Enchant Stack above 0 gain Buff and inflict Magicks Nuke to target.

~Ninja

A ninjutsu available when Ninjutsu Scroll is equipped, focused to damage enemy in ninja way.

-Metal Release (Buff)

-Fire Release (Buff)

-Water Release (Buff)

-Earth Release (Buff)

-Wind Release (Buff)

-Thunder Release (Buff)

*How to use Ninjutsu was really hassle to explain, so it's placed at Notable down below

~~~New Character added!~~~

Ancient Wind Spirit may join the fray!

Elemental Spirit has limitation when it's come to use of Elemental Magic(mostly opposite of her element) however she comes with overpower personal skills!

Level 5 Playful Wind

-Boost all allies dodge, can be consumed to avoid magic attack once.

Level 18 Wind Serenade

-Multi-Hit AoE Wind Magic Attack.

Level 26 Wall of Wind

-A buff to user, allow her to dealt damage to attacker whenever an attack is evaded.

Level 40 Phantom Gale

-Randomly attack enemies, untouchable until the end of attacks.

~~~New effects added!~~~

"Chakra Conversion"

Reduce the amount of MP needed to cast Ninjutsu by 100/stack, however MP cost of Ninjutsu can't be reduced below 100.

"Parry"

A chance to parry an attack with a weapon, reduce damage taken based on user VIT and some STR, this effect can't be used together with Guard however it is possible to reduce damage taken to 0 with this effect.

"Hard Hit"

Boost damage dealt when target is Blocking.

"Accuracy"

Boost DEX during Graze calculation only to reduce Graze chance.

"Anticipate"

A chance to completly evade magic attack.

"CSPD"

Reduce Charge time of skill/magic, may not work on a certain skill/magic.

~~~Any important changes?~~~

"Parry"

Parry does not consume turn for both Player and Enemy. (Buff)

"Guard/Dodge"

Dodge/Guard amount will not reset due to skill/magic useage, however it will recharge itself when not used. (Nerf)

"SP System"

Add RnG element to ASPR from Basic Attack. (Nerf, say bye-bye to flat ASPR)

SPR from damage changed to block instead. (Balance)

-For Character who took damage will not recover any SP from now on. (DPS Nerf, no longer revenge spam)

-However for Character who block attack with guard will recover SP based on reduced damage taken. (Tanker Buff, no longer complaint about slow ASPR)

*SPR = SP Recovery / ASPR = Attack SP Recovery

"Burn/Posion Damage for Enemy"

Damage are greatly reduced since it's easy to abuse. (Nerf)

"Sub: Mystic Dagger"

When equipped it can affect Quick Cast, however this effect negated if used together with the Staff/Caster Weapon. (Buff)

"EXP System"

EXP penalty reduction for lower level player vs higher level enemy are removed in return add bonus exp unless the gap is over 9 level. (Buff)

*This game are not vicious like it's prequel where the player can use various method to instantly wipe out the mobs no matter how strong they are.

"Battle Speed"

Speed of the battle are reduced since the player need to control all 5 character at once which cause delay during command phase. (Buff)

~~~Any change to skills?~~~

"Saber Skill: War Cry"

War Cry increase STR by 30% changed to boost Physical Damage Dealt by 30% instead.

Counted as Buff since not all physical attack uses STR.

"Berserker Skill: Crush"

Breaking Guard damage are reduced by 50%

Counted as Nerf without a doubt.

"Lancer Skill: Battle Cry"

Battle Cry Sp Cost become 0->10.

Counted as Nerf without a doubt.

"Fighter Skill: Guard Breaker"

Breaking Guard damage are increased by 100%

Counted as Buff without a doubt.

"Fighter Skill: Fist of Ruin"

Does not ignore target Guard.

Counted as Nerf without a doubt.

"Archer Skill: Quick Draw"

Quick Draw SP Cost become 0->10, however add extra hit for basic attack(damage are reduced), this skill does not consume turn when used.

Quick Draw can't be used together with a certain skill such as Rampage, etc.

Counted as Buff since user can gain SP faster.

"Caster Skill: Magic Boost"

Magic Boost increase INT by 30% changed to boost Magical Damage Dealt by 30% instead.

Counted as Nerf since INT greatly affect base damage.

~~~Any bugs defeated?~~~

(Prorate) Bug Fixed!

"The Dev forget to CLEAR the Prorate after battle, sorry childern but it's already fixed now"

(Enemies are too nimble!) Bug Fixed!

"Enemies does not use weapon so they counted as Barehanded which make them abnormaly QUICK due to ASPD bonus, it's fixed now"

(Enemies are too strong!) Bug Fixed!

"The Dev forget that stats multipler for damage such as STR and INT work for both Player and Enemy, fret not, enemy stats are lowered now"

*The Dev of this game are 100% pure human, so sorry for being a human. (a being that forget and make mistake sometimes)



~~~Notable Stuffs~~~

~Note About Kisma~

-Enchant Keris (AoE, Damage, Critical Chance+, Buff)

*Available when buff from Enchant Flare is gained, gain 1 Enchant Stack upon use, can be stacked up to 3.

"Enchant Weapon" (A buff from Enchant Slash/Keris)

-The element used by user will be always the target weakness.

"Magicks Nuke"

-Dealt damage to target based on Enchant Stack.

-Target need to take "Magic Damage" other than Enchant Flare to activate this effect.

-The damage will be overwrite if another Enchant Flare is used before Magicks Nuke effect is activated.

~Note About Ninjutsu~

Currently Ninjutsu are not affected by silence nor bleed.

About Metal Release...

Metal Release give user Buff called Kinton: Kunai that change basic attack to gain AMPR(Attack MP Recovery) based on ASPR.

The effect of Kinton: Kunai will last until next skill other than Ninjutsu Release is used.

Damage of Kinton: Kunai are reduced if user Main Weapon isn't Katana(Foreigner Weapon).

-Fuma Shuriken (AoE, Damage, Multi Hit)

*Available during Kinton: Kunai, change Kinton: Kunai to Kinton: Shuriken upon use.

The effect of Kinton: Shuriken is similar to Kinton: Kunai however the Kinton: Shuriken does AoE instead single target.

About Fire Release...

Fire Release give user Buff called Katon: Fire Jutsu after charge, this buff replace the next basic attack to a certain fire Ninjutsu.

The user will be burned if the Ninjutsu not released for too long.

-Katon: Fireball Jutsu (Fire, Burn, Magic)

*Available during Katon: Fire Jutsu, it is replaced Attack Command, does not charge nor consume additional MP.

-Katon: Blaze of Glory (Fire, Damage, Burn, AoE, Magic)

*Available during Katon: Fire Jutsu while the user is burned, it is replaced Attack Command, does not charge nor consume additional MP.

*The Burn on user will be consumed upon use of the skill.

About Water Release...

Water Release give both user and allies around the user Buff called Suiton: Rapid Water after charge, this buff reduce Burn and Poison damage.

During effect of Suiton: Rapid Water the user uses Kinton: Kunai, the effect of Suiton: Rapid Water will be consumed to preform Suiton: Vortex Kunai skill.

-Suiton: Vortex Kunai (Water, Multi Hit, Magic, Interrupt, Debuff)

*Available during Suiton: Rapid Water and Kinton: Kunai, it is replaced Attack Command, does not charge nor consume additional MP.

*Kinton: Kunai buff will be returned after the skill is used.

About Earth Release...

Earth Release give user buff Doton: Earth Shield after charge, this shield will reduce damage taken by 25% for 10 hit or until buff time is up.

When Doton: Earth Shield time is up and there are remaining shield, the buff will be changed to Doton: Earth Jutsu.

-Doton: Earth Pillar (Earth, Damage, Magic)

*Available during Doton: Earth Jutsu, it is replaced Attack Command, does not charge nor consume additional MP.

*The more shield stack the greater damage dealt.

About Wind Release...

Wind Release give user Buff called Fuuton: Wind Jutsu, this buff replace the next basic attack to a certain wind Ninjutsu.

-Fuuton: Spiral Round (Wind, Multi Hit, AoE)

*Available during Fuuton: Wind Jutsu, it is replaced Attack Command, does not charge nor consume additional MP.

-Fuuton: Spiral Shuriken (Wind, Multi Hit, AoE, Magic)

*Available during Fuuton: Wind Jutsu and Kinton: Shuriken, it is replaced Attack Command, does not charge nor consume additional MP.

About Thunder Release...

Thunder Release give user Buff called Raiton: Thunder Jutsu after charge, this buff replace the next basic attack to a certain thunder Ninjutsu.

-Raiton: Lightning Flash (Thunder, AoE)

*Available during Raiton: Thunder Jutsu, it is replaced Attack Command, does not charge nor consume additional MP.

-Raiso: Feast of Thunder (Thunder, AoE, Critical+)

*Available during Raiton: Thunder Jutsu if user main weapon is Katana, it is replaced Attack Command, does not charge nor consume additional MP.



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