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Contact me with questions: jonbaumann85@gmail.com

→Check out this added page which lists all items, skills, and cheat codes

Game completed!

Features:
-20+ ORIGINAL music tracks included
-Original Tileset
-700+ scenes to explore (6 different massive areas)
-15 towns
-23 different caves to explore with included treasure in each
-50+ side quests
-Hundreds of monsters to slay
-Loads of secrets
-A collection of different items/weapons to scroll through
-Skills/perks to upgrade
-Unique Inn-rating system where you rate the inn at each town, then get scored based on how accurate you rate each inn you stay at
-Surprises around every corner, scattered through out the large world
-World map to look at in the menu screen
-Easy mode included which makes it a lot less challenging to get into
-Collectible items (Rare coins, Forest Pearls, and Fuzzballs) which are each used as a different type of currency to upgrade/buy things
-Simplistic story, which keeps the focus on the gameplay and exploration

If you came to this title, expecting some epic, in-depth story to immerse yourself in, don't have that expectation. Play this game expecting a TON of exploration to be involved, as well as addictive gameplay.

This game is a continuation off of a previous game I created back in 2009, Under World 4. You don't have to be familiar at all with my older games. This is a totally new game of its own.

Trailer:

Latest Blog

KingKobora started a playthrough for Above Hell

Part 1

If you are curious or if you ever had trouble getting into my game, Above Hell, check this video series out. It might help you along the way!
  • Completed
  • moam
  • RPG Maker XP
  • Action RPG
  • 05/08/2022 07:15 PM
  • 01/30/2023 01:20 PM
  • 07/12/2022
  • 27141
  • 3
  • 196

Posts

Pages: 1
Not sure what I am doing wrong, game seems ok, I install the correct RTP.
Still no bananas, any ideas for me?
author=WannabGod
Not sure what I am doing wrong, game seems ok, I install the correct RTP.
Still no bananas, any ideas for me?


Having trouble running it? If it’s not starting, I do know what might be causing the issue.

https://rpgmaker.net/games/1333/downloads/

Download “Extra Files You May Need”. Run the RTP installation. This seemed to fix issues running rpg maker xp games YEARS ago. If this doesn’t fix the issue, I will look into it ASAP tomorrow and help you get it running :)
OzzyTheOne
Future Ruler of Gam Mak
4698
Might give this game a play sometime in the next few weeks, looks neat!
author=OzzyTheOne
Might give this game a play sometime in the next few weeks, looks neat!


Excellent! I might end up releasing a new version in a few days as well if I find any bugs/glitches but so far, this version feels overall pretty solid. Haven't had any feedback yet, though.

Let me know if you end up trying it out!
Spell casting is so much more fun since I added the update earlier today. If you haven’t downloaded the latest version that I uploaded today a few hours ago, do it and try out the magic system. You can also backup any currently saved games and put them in the new update so you don’t lose progress.
Another update, added/tweaked a few more minor things.

New version up for download again.
Updated - 7/14
I basically fixed minor glitches that I came across and tweaked the system so that the enemies get more challenging the longer you play and stronger you become.
I like the mechanics and the unique style of gameplay, but the two points of feedback I have so far is in regards to the difficulty and player facing. Without a tutorial, it very much feels like getting thrown into the fire (although I haven't played any of this games predecessors, so maybe that's why?) and I ended up dying about six times in the first area just getting used to the controls. Started to figure it out, and I'm having fun with it, but the other thing that bugs me a little is that in order to face enemies, you have to move towards them, which usually results in getting hit at least once. It would be nice if you could simply tap the key to face an enemy while staying on the same space, although I know that RMXP has some limitations in what you can do without heavy scripting modifications. I also know that this might throw off the balance a bit, and it may be an intentional design, so I'll reserve too much judgement until I've progressed further, but those are the two things that jump out at me right away.

Otherwise, it seems like a really neat idea! It's nice to see games made with RPG Maker that steer away from the conventional turn-based combat system.
author=Strak
I like the mechanics and the unique style of gameplay, but the two points of feedback I have so far is in regards to the difficulty and player facing. Without a tutorial, it very much feels like getting thrown into the fire (although I haven't played any of this games predecessors, so maybe that's why?) and I ended up dying about six times in the first area just getting used to the controls. Started to figure it out, and I'm having fun with it, but the other thing that bugs me a little is that in order to face enemies, you have to move towards them, which usually results in getting hit at least once. It would be nice if you could simply tap the key to face an enemy while staying on the same space, although I know that RMXP has some limitations in what you can do without heavy scripting modifications. I also know that this might throw off the balance a bit, and it may be an intentional design, so I'll reserve too much judgement until I've progressed further, but those are the two things that jump out at me right away.

Otherwise, it seems like a really neat idea! It's nice to see games made with RPG Maker that steer away from the conventional turn-based combat system.


Thanks for the feedback so far! That is an excellent point. I will actually ponder an idea where I might be able to turn your character a certain way instead of moving them forward instantly... Hmmmm, not sure if I will be able to fix that issue, but there is a possibility. I'll keep you posted!
I found something after doing a little digging, it seems to be a script designed to accomplish that very goal. It was formatted horribly though, so I went ahead and re-formatted the script. Maybe give this a try? I'll attach a link to the original script, and please be sure to credit the original author if you decide to use it. Looks like it's by Mobius XVI from rpgmakerweb. Here's the original page.

EDIT: Hmm. I guess hide tags are incompatible with code tags. I'll just PM the code to you instead.
*squeeeeel*

So you're still alive and kicking^^

A pretentious reviewer of the past greets you and looks forward to playing your newest game :)
author=Krolan
*squeeeeel*

So you're still alive and kicking^^

A pretentious reviewer of the past greets you and looks forward to playing your newest game :)


Still alive and kicking!!! Haha super exciting you’re giving it a try. Let me know if you get stuck or need any help! Hit me up through email and I’ll probably reply pretty quickly.
Well, I gotta be honest, after Underworld 4 I probably should've seen smth like this coming. Correct me if I'm wrong, but the game is in many places a meme onto itself ^^

I had issues playing the game without lag when music was on. Everytime the game loaded another track, which it would do at the end of any other, the game'd stop for like 3 seconds. So I played with Music off.

Consider this a First Impression Review, I have obviously by far not seen everything, and really only found 1 new area (with other monsters and different enviroments) and an area without enemies but some electrifying railroad instead.

Regarding gameplay, the game doubles down on repeatable cycles of exploration, while the combat has been downscaled to almost a button masher with some tight movements to execute. I didn't really try Magic yet, and I don't yet know where to find the gun. But I did want the Sword, as I liked the older UW games where I got to dash through enemies to damage them. Regardless, the game feels like a Roguelike Collectathon more than it does either an RPG or ARPG.

That's not to say that this is a bad game. It's just not something I see pleasing to older UW fans.

On the more positive notes, the Map seems expansive, for completionists who like to spend alot of time essentially doing the same thing, until new areas are discovered, new enemies met, bosses and secret areas uncovered, and then returning to doing essentially the same thing, this'd be a worthwhile title. While the Inn-rating aspect in towns is funny, the towns themselves are minimalistic, and the NPC's are bags of quests. And I remember much deeper designs from you.

On the other hand, as was usual in your older titles, you go out of your way to provide simple instructions in those NPC quests, first they tell you the problem, then what you need to find, and where to find they tell you by a string of directions (South - South - West - South - East for example), which is, considering my assumption about the target audience is correct, convenient to keep clearing more and more of the map without much thought.

However, because alot of the 'Maps' are rather simplistic and alot of the same enemies appear in alot of places, it is easy to get lost at times. Places seem to hold little significance on their own and exist merely as yet another room to clear and potentially search for secrets in. Sometimes the rooms are more creative than that, providing sort of a trap-room to manuveur around, but the reward is the usual Rare Coins, Bombs n' Keys.

Leveling up seems tedious all things considered, but I also see that the abilities that you can unlock are gamechanging on their own. From ignoring enemy Armor to 'seeing secret rooms in dungeons', as those would be coming in, I imagine the process that seemed repetitive to me becomes much quicker and more enjoyable. After 1 1/2 hours though I am at only half way to my first level up.

In summary, while everything that's here seems to be mechanicly sound, this is a game for peoplez that feel good about laying bombs down everywhere to find the secret 'room' (which is a randomized drop of either items or rarely skills), clear short two room dungeons to accumulate gold and power for their favorite weapon, so that they can unlock all the weapons, of which there seems to be 4, counting bombs, and upgrade everything they can, defeating every Boss that may be lurking, though so far it seems enemies have visual but little mechanical variety. (though in my short playthrough I discovered a purple pig monster thing with something like a crossbow(?) in the room that allowed for greater damage, and skeletons that don't seem to die but instead fall to the ground only ot rise again 5 seconds later, so I may be wrong here).

Ultimatively, the Goal is either to start weaklish and become strong enough to clear to the final boss, or to explore every inch of the map for the sake of doing so, for that '100% of the World explored'

It's less of an Action RPG and more of a Free-Roam (kinda Open World) Collectathon Upgrade-Complete with simple combat that becomes challanging only through high LP and resistant enemies, which I imagine to be the focal point of fun by the end, when one has powered up enough to mow them down with ease. There's alot of different stuff to see for anyone willing to spend the time to get through the early game which so far seems to be a bit of a slog.



Heh^^''' Hope I'm not being too harsh or anything, just wanted to share my thoughts. Obviously you put alot of work and bugfixing into this game and the dreariness of early game may very well be on me not really knowing how to approach a game like this.

I felt alot of times that what I'm doing is inefficient and that I should be going elsewhere and doing something more significant but to collect keys for chests that hold randomized gold rewards, avoiding hearts because of some reward promised mowing down enemies to collect more gold in a room filled with spikes, where I found myself wondering, if it wouldn't be much more reasonable to just run past them.

If I had a suggestions right now, it would be starting out the player at level 1 with 1 skill point. I think that alone can immediatly elevate the experience, and if one chooses something that they end up not liking so much (let's say +5 defense seemed pointless to them in the face of being able to heal by exiting and reentering any room or 'scene'), they can relatively painlessly restart and choose something of greater magnitude, like Armor Breaker.





And on a more Personal note: Hope you're doing well and have a great time, It's good knowing you're around :)

Edit: After Checking the Trailer and finding a YT channel supposedly by you(?) where you played through your own game, I realize that there is in fact more to this game than I could see in my relatively short playthrough. So feel free to disregard any critisism that would seem to be wildly based on ignorance on my part ^^''

In my defense, I deliberately went in blind to preserve a neutral outlook.
Wow, I love the feedback honestly. I totally get it, getting into the game is the most challenging part I think. I totally understand the frustration starting out, which I would recommend on your first try, maybe try it on easy mode :) start over and choose easy. You get a bonus perk point that way.

I do agree that the fetch quests are very basic and repetitive. I do want to mention that there are a TON of rewards and secrets to discover outside of the normal bombs, keys and gold. You just gotta slash through everything and discover them all. I would recommend just picking up hearts in your first play through and don’t worry about getting those big secrets (triggered by statues). First time attempting it, just play it to have fun, not accomplish challenges.

I suggest exploring everything in the first area (you’ll find the gun and the magic spell book) and by the time you start a new area, you should be powered up enough to do some damage. Start with that, then move to the forest to the east. Then go where you want from there.
Hey, thanks for the advice :) You're as straightforward as your designs ;D

So, huh, Easy mode actually has the extra perk point. Dangit, should've checked that before critisizing it. I guess I fell victim to my ancient perception of "normal" difficulty. So, for me, easy is normal and normal is hard, heh.

Imma give it a try honestly. As an avid fan of your earlier works, a full-on exploration focused game is intriguing. Should've bought the Spellbook I think, bc I found it, for 1000 gold, but I also had like 3000, thinking I will run across something like statboosts that cost more.

Gotta say though, I miss the crispyness of combat from UW, at least Dash-Slashing through enemies would've pleased me greatly ^^' I like swords.

Greetz :)
Awesome, let me know if you have better luck with it or need more advice. Happy to help you get suckered in :)
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