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As he's exploring around in a dying mall, Marcel catches word of an abandoned store somewhere on the property. Interested in that more than any open shop could, he goes looking for it. Lo and behold, he finds it, and passes through a portal to another reality without even realizing it. After meeting a mysterious entity in a hotel room, Marcel must find and explore a multitude of different alternate worlds by passing through a series of mysterious portals to hopefully get back to his home dimension.



In this game, you explore an array of hotels in an attempt to find the portals within to travel to the next world over. Each hotel is self contained, and is a story in and of itself. Talk to the people around you, help them with their daily struggles, complete tasks, and solve mysteries, all while being unable to directly communicate with them due to Marcel's mutism. There is no combat and no game overs, only logic puzzles and laid-back forwards motion.



This game is currently in development and has entered the final polish phase as of February 8th, and is set to release on May 19th. A demo is available in the downloads section that will take you through the prologue and through the first world.

Latest Blog

Countdown to Release - 3/18/23 (62 days to release)

I will be honest. Because I spent most of my spring break (last week) working on the game, I spent most of this week doing what people do over spring break. So there’s not a whole lot in terms of updates this time around.

I did some minor bug busting, as well as some minor tile additions to existing maps. If anything, the biggest thing to come out of the last week was the 3-to-1 vote that Marcel should get a chainsaw. So, play Lobby Loitering and find out where and when he gets his hands on a chainsaw!
  • Production
  • ViktorTheGreat
  • RPG Maker 2003
  • Adventure RPG
  • 06/07/2022 09:12 PM
  • 03/18/2023 07:33 PM
  • 05/19/2023
  • 3427
  • 6
  • 77

Posts

Pages: 1
I think it's pretty good so far, though why did you upload it as a .lzh file instead of a more common format like .zip?


As for the game itself (or at least the demo), the beginning kinda reminds me a little bit of Ib, but less horrory. That's not meant as a criticism or anything, just an observation.
author=Eggbertx
I think it's pretty good so far, though why did you upload it as a .lzh file instead of a more common format like .zip?


As for the game itself (or at least the demo), the beginning kinda reminds me a little bit of Ib, but less horrory. That's not meant as a criticism or anything, just an observation.


LZH was what it was exported as from RPG Maker, and I guess I forgot to zip it up. Oops! And yeah, the whole 'falls into a strange world' thing is a lot like Ib, ill give you that. I definitely do not plan on this game getting that scary at all. Some of the themes are going to be a bit dark, but definitely not that scary.
Thank you for commenting!
I get a minor backrooms vibe, but more friendly.
Looks very interesting, I might find time to play it.
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))
author=ms65
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))


thank you! i don't exactly know how to respond to the comment about monotonousness, though. i'm not offended by it, i just feel almost like the monotony might be... intended? almost as a bit of a 'normal' setpiece for 'abnormal' things to happen on top of that. but who knows! as the first hotel, it might just be a result of the 'tutorial' nature of the level.
author=ViktorTheGreat
author=ms65
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))
thank you! i don't exactly know how to respond to the comment about monotonousness, though. i'm not offended by it, i just feel almost like the monotony might be... intended? almost as a bit of a 'normal' setpiece for 'abnormal' things to happen on top of that. but who knows! as the first hotel, it might just be a result of the 'tutorial' nature of the level.

that's true, subverting expectations for a while then the wacky stuff is more surprising/unexpected
Pages: 1