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As he's exploring around in a dying mall, Marcel catches word of an abandoned store somewhere on the property. Interested in that more than any open shop could, he goes looking for it. Lo and behold, he finds it, and passes through a portal to another reality without even realizing it. After meeting a mysterious entity in a hotel room, Marcel must find and explore a multitude of different alternate worlds by passing through a series of mysterious portals to hopefully get back to his home dimension.



In this game, you explore an array of hotels in an attempt to find the portals within to travel to the next world over. Each hotel is self contained, and is a story in and of itself. Talk to the people around you, help them with their daily struggles, complete tasks, and solve mysteries, all while being unable to directly communicate with them due to Marcel's mutism. There is no combat and no game overs, only logic puzzles and laid-back forwards motion.



This game is currently public! Happy playing!

Latest Blog

Launch!

Three cheers for launch! After a year and a half of slow development, Lobby Loitering is now out and available to play!

This is my first ever major solo release, so I'm incredibly nervous and hope everything goes well. Please feel free to reach out if you encounter any issues or bugs, but above everything else, please be respectful, both to me, and to other players.

If you write a review or make a let's play, or if you plan on streaming it at some point, don't be afraid to ping me or reach out as well! I love watching people play and reading about their experiences with my games.

Thank you all so much for your patience, and I hope you have fun!
  • Completed
  • ViktorTheGreat
  • RPG Maker 2003
  • Adventure RPG
  • 06/07/2022 09:12 PM
  • 05/23/2023 07:17 AM
  • 05/19/2023
  • 8420
  • 6
  • 162

Posts

Pages: 1
I think it's pretty good so far, though why did you upload it as a .lzh file instead of a more common format like .zip?


As for the game itself (or at least the demo), the beginning kinda reminds me a little bit of Ib, but less horrory. That's not meant as a criticism or anything, just an observation.
author=Eggbertx
I think it's pretty good so far, though why did you upload it as a .lzh file instead of a more common format like .zip?


As for the game itself (or at least the demo), the beginning kinda reminds me a little bit of Ib, but less horrory. That's not meant as a criticism or anything, just an observation.


LZH was what it was exported as from RPG Maker, and I guess I forgot to zip it up. Oops! And yeah, the whole 'falls into a strange world' thing is a lot like Ib, ill give you that. I definitely do not plan on this game getting that scary at all. Some of the themes are going to be a bit dark, but definitely not that scary.
Thank you for commenting!
I get a minor backrooms vibe, but more friendly.
Looks very interesting, I might find time to play it.
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))
author=ms65
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))


thank you! i don't exactly know how to respond to the comment about monotonousness, though. i'm not offended by it, i just feel almost like the monotony might be... intended? almost as a bit of a 'normal' setpiece for 'abnormal' things to happen on top of that. but who knows! as the first hotel, it might just be a result of the 'tutorial' nature of the level.
author=ViktorTheGreat
author=ms65
very cool concept. I really liked the demo, but I think the visuals of the first hotel place are a little monotonous. the characters are great though, they're my favorite part. excited for the rest of the game :))))
thank you! i don't exactly know how to respond to the comment about monotonousness, though. i'm not offended by it, i just feel almost like the monotony might be... intended? almost as a bit of a 'normal' setpiece for 'abnormal' things to happen on top of that. but who knows! as the first hotel, it might just be a result of the 'tutorial' nature of the level.

that's true, subverting expectations for a while then the wacky stuff is more surprising/unexpected
Pages: 1