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Demo #1 Hotfixes

Thanks to some INSANELY positive feedback from players (Holy crap, I am le stun) I've been able to find a few areas that could use a touch more love, so the demo has been fixed and reuploaded with the following changes;

Enemies from every area from the Marshlands->onward have been nerfed a bit, primarily in ATK/DEF/INT/SPRT stats, to make the difficulty curve between areas smoother. I don't have a sharp spike in damage variance, I want a gentle curve while people figure out how they want to build.

Ilyana has received a small buff in the form of a little more MP and her Rapid Fire skill being buffed to deal more damage overall, while also costing slightly less. While it's primary use is still intended to be dropping flyer enemies, it will now be a touch more useful against other enemies.

Rigel has also received a a bit of love, in that his first spell obtained now deals more damage. Before it was simply a combination of his ATK and INT stats, but now it gains a x2 bonus from INT. It still pierces through all defenses (provided the target doesnt null/absorb Sand) so I dont want this to become too overpowered. Likewise every single dagger of his has gotten an additional 10% chance to crit (Bringing them to 25% crit chance)