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Demo #1 Hotfixes Part Duex

For the sake of balancing I've had to run through the entire demo, start to finish to test some things. The level up system has been refined, as it now costs more to push individual stats - This is because the enemies have now been balanced around your equipment far more then your levels. It is possible to clear the demo without ever raising a stat through levelling, but for those looking for an easier time, just boost a few stats and youre golden!

Another thing in dire need of testing was the INSTANT message speed. Some players dont like pauses, and thats 100% fine, but a few movement events on maps would cause a freeze if not permitted to fully play out, which the rapid speed of messages could affect. To this end I believe Ive caught every single instance of this and it should be good to go. If you encounter any events that seem to hang up or freeze and believe mashing through dialogue was the case, let me know and reply the event with a touch slower dialogue.

Finally, nearly every chest containing gold has had its value raised. As the balance of the game is more centered around your equipment then your level stats, you should have flexibility when it comes to shopping! The bottom line is I want to create a fun and responsive game for as many folks as possible, whether those looking for serious challenge or more just looking to check out the story. I hope I've managed that.

Happy Gaming! <3