• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Working on battles right now

  • Xelion
  • 09/30/2022 11:23 PM
  • 148 views
Hi, posting updates every week seemed too much as I realized I'd run out of things to report. I mean, saying "I'm just fixing stuff, editing the database, cutscenes and maps" all the time would be the same as nothing.
So I'm considering updating once or twice per month so there's more significant progress to talk about.

As of what I've been doing... I've been fixing stuff, editing the database, cutscenes and maps. Yeah, that was it lol.

But I've been focusing more in battles. In some battle animations, unique character skills and also on dual attacks. For example:


The basic idea is that in combat you'll have a Dual Attack gauge that will fill when receiving damage. Once it's full, you'll be able to unleash a combination attack, like some sort of limit but that includes two characters.